Cloth Clothes Fabric Weave — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Cloth Clothes Fabric Weave — Seamless PBR Texture

IDcloth-clothes-fabric-weave
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Cloth Clothes Fabric Weave texture is a meticulously crafted seamless PBR material tailored for physically based rendering workflows. The base substrate is composed of finely woven organic fibers typical of premium natural fabric which are bound together with subtle natural adhesives to ensure cohesion and durability without compromising flexibility. The intricate weave pattern clearly reveals the interplay between warp and weft threads oriented in a balanced manner to create a richly textured surface. Its finish is matte with a slight natural roughness faithfully capturing the authentic tactile feel of cloth. Pigments embedded within the fibers provide a consistent natural color response avoiding any artificial gloss or shine and enhancing the fabric’s organic characteristics. This texture is ideal for large-scale applications offering seamless tiling without visible repetition or distortion making it well-suited for architectural visualization real-time rendering and offline projects alike.

The PBR texture set includes all essential channels commonly used in physically based rendering. The BaseColor (Albedo) map conveys the dyed fabric hues and subtle tonal variations inherent in natural fibers. Normal maps emphasize the delicate weave relief and thread orientation enriching the surface detail and depth. Roughness maps define the fabric’s matte finish reflecting areas of softness and gentle fiber reflections while Metallic maps are minimal or absent accurately representing the organic non-metallic nature of cloth. Ambient Occlusion maps enhance natural shadowing within the intersections of the weave adding dimensionality and depth. Height and Displacement maps capture subtle surface elevation changes enabling realistic parallax and displacement effects that highlight the woven structure without increasing polygon count. The texture’s color space and gamma settings are precisely calibrated to ensure accurate color reproduction and seamless integration across various rendering engines.

Available in ultra-high resolution up to 8K this fabric weave texture delivers exceptional clarity and sharpness even at close range or on large surfaces. It is fully compatible with major platforms including Blender Unreal Engine and Unity supporting a wide range of workflows from architectural interiors to realistic game character apparel. For optimal realism it is recommended to adjust the UV scale to match the intended fabric size within your scene and fine-tune roughness values to simulate different fabric types ranging from soft cotton to coarse linen. Utilizing the height or displacement maps with parallax techniques can significantly enhance the sense of depth and tactile quality by emphasizing the woven pattern without adding excessive geometry.

Designed for versatility and quality this cloth fabric weave texture is an excellent asset for artists and designers seeking authentic textile detail in their digital projects. Its consistent surface response and natural color make it a reliable choice across diverse applications that require physically accurate cloth representation ensuring visually rich and realistic fabric effects every time.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.