Knitted Fleece — Jersey Warm Knitted Fleece Textile Knit — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Knitted Fleece — Jersey Warm Knitted Fleece Textile Knit — PBR seamless 3D texture

IDknitted-fleece-brown-jersey-warm-knitted-fleece-textile
Fabric
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The knitted fleece texture embodies a warm soft fabric crafted from dense woven fibers typical of high-quality wool and textile blends. This material simulates the organic composition of knitted yarns and fleece where polymer and natural fibers intertwine to create an insulating cozy surface ideal for winter wear and apparel. The fabric’s brown hue emerges from carefully calibrated colorants incorporated at the fiber level resembling natural dyes or pigment-infused yarns that provide subtle tonal variation without overpowering. The surface finish captures the characteristic softness and tactile depth of fleece with slight fuzziness and gentle fiber displacement that convey a realistic tactile sensation. This complex weave structure combining knit loops and fleece pile is faithfully represented in the texture’s microgeometry and porosity allowing nuanced light interaction and shadowing typical for woven wool textiles.

Within the physically based rendering (PBR) workflow this seamless 3D texture delivers comprehensive maps optimized for modern pipelines and a variety of digital content creation tools including Blender Unreal Engine and Unity. The Albedo map accurately portrays the fabric’s base color with natural brown tones while the Normal map reveals the intricate knit and fleece surface relief enhancing the perception of depth and fiber layering. Roughness maps define the soft matte finish balancing diffuse reflection and subtle specular highlights to replicate the tactile fleece quality. The Metallic channel remains minimal reflecting the organic non-metallic nature of wool and textile fibers. Ambient Occlusion adds realistic shading in crevices and dense weave areas enhancing visual richness. Height maps provide fine displacement details to support parallax and tessellation effects reinforcing the dense weave’s texture at close range.

Available in 4K resolution with an optional 8K upgrade this tileable knitted fleece texture ensures exceptional detail and performance across game engines and offline renderers without manual tweaking. It is supplied in multiple formats such as PNG and EXR to accommodate various workflows and rendering engines. For best results it is recommended to adjust UV scale to match the intended garment or fabric size and to fine-tune roughness values slightly higher for environments emphasizing softer diffused lighting. The height map can be utilized to enhance parallax effects in real-time engines adding convincing depth to knit loops and fleece layers without sacrificing performance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.