This red tufted leather texture showcases a richly detailed material designed primarily for upholstery applications such as sofas and chairs. The base substrate consists of a high-grade polymer leather, carefully treated with natural and synthetic binders to ensure durability and flexibility. The characteristic tufting pattern arises from an intricate grain orientation combined with subtle fiber reinforcements beneath the surface, creating realistic depth and softness. The surface finish is smooth with a slight sheen that mimics polished leather, enhanced by carefully applied pigments that produce a deep, vibrant red color without appearing artificial. Over time, this material exhibits mild weathering with delicate wrinkles and creases, which are faithfully captured to add authenticity and tactile appeal.
In terms of physically based rendering (PBR), this texture is designed with multiple detailed channels to maximize realism and adaptability. The BaseColor (Albedo) map accurately reflects the rich red hues and subtle variations caused by light absorption and dye saturation. The Normal map conveys the tufted folds and fine grain texture that define the leather’s tactile quality. Roughness values are calibrated to balance the soft gloss typical of polished leather surfaces, while the Metallic channel remains minimal, emphasizing the organic polymer nature rather than metal content. Ambient Occlusion enhances the depth perception around the tufted seams and creases, and the Height/Displacement map adds realistic surface undulations, perfect for parallax effects or micro-displacement in high-end engines.
Rendered at an impressive 8K resolution, this seamless PBR texture is optimized for use with Blender, Unreal Engine, and Unity, guaranteeing high fidelity and ease of integration into various 3D projects. For practical application, adjusting the UV scale to maintain the correct tuft size relative to your model is recommended, as this preserves the texture’s detail without distortion. Additionally, fine-tuning the roughness parameter can help achieve the desired balance between glossiness and matte finish, depending on lighting conditions and artistic direction.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.