Default Cloth Clothes Fabric Feature Geometric Padded — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Default Cloth Clothes Fabric Feature Geometric Padded — Seamless PBR Texture

IDdefault-cloth-clothes-fabric-feature-geometric-padded
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Default Cloth Clothes Fabric Feature Geometric Padded seamless PBR texture is expertly crafted from a high-quality woven fabric base that combines natural organic fibers with synthetic polymer binders achieving a balanced blend of durability and flexibility. The material’s core structure features tightly interlaced fibers arranged with a deliberate grain orientation which contributes to its distinctive geometric padded pattern. This pattern is reminiscent of classic quilted rugs imparting subtle depth and tactile complexity across the surface. The fabric’s porous yet compact weave ensures consistent light interaction while the smooth matte finish highlights the soft refined appearance typical of premium cloth textiles. Stable pigments and dyes are carefully integrated into the fiber matrix resulting in a uniform base color that resists fading and maintains color fidelity under diverse lighting conditions.

The physically based rendering channels are meticulously mapped to replicate this fabric’s authentic behavior in digital environments. The BaseColor (Albedo) map delivers true-to-life cloth hues without baked-in shadows preserving natural color response and allowing for versatile lighting setups. The Normal map accurately captures the intricate geometric padding and fiber directionality enhancing surface detail and providing a realistic sense of depth. Roughness values are finely calibrated to represent the soft padded cloth’s moderate sheen balancing diffuse light scattering with subtle highlights that emphasize the fabric’s tactile qualities. The Metallic channel remains neutral as the material is purely non-metallic while Ambient Occlusion enhances recessed seams and folds within the geometric pattern adding dimensionality. The Height (Displacement) map introduces gentle surface elevation changes supporting enhanced parallax effects and tactile realism in close-up renders.

Rendered at up to 8K resolution this seamless texture is optimized for large-scale tiling without visible repetition or distortion making it ideal for architectural visualization real-time game engines like Unreal Engine and Unity as well as offline rendering workflows such as Blender Cycles and Eevee. For best results users are encouraged to carefully adjust the UV scale to maintain the geometric pattern’s proportions and fine-tune roughness parameters to match specific lighting environments. These adjustments ensure that the fabric’s soft padded texture and subtle depth translate effectively across various rendering scenarios delivering a natural and visually compelling surface for digital cloth clothes and fabric applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.