Animal Archviz Cloth Clothes Leather Organic Substance — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Animal Archviz Cloth Clothes Leather Organic Substance — Seamless PBR Texture

IDanimal-archviz-cloth-clothes-leather-organic-substance
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless PBR texture captures an organic animal-based material expertly crafted for architectural visualization game engines and real-time rendering workflows. The surface composition reflects a harmonious blend of natural leather and woven cloth textiles derived from fine animal fibers and natural binders that create a rich tactile and authentic feel. The texture carefully portrays subtle grain orientations and porosity intrinsic to organic substrates exhibiting the characteristic interplay between the soft polished finish of leather and the slightly rougher worn nuances of cloth surfaces. Pigmentation is achieved through layers of natural dyes and oxide pigments ensuring a consistent deep color that maintains integrity across large-scale tiling without noticeable seams or distortion ideal for designer textile applications in archviz scenes.

Within physically based rendering pipelines this material set is fully equipped with detailed channels to guarantee visual accuracy and realism. The BaseColor (Albedo) map faithfully reproduces the nuanced hues and tonal shifts found in animal-derived cloth and leather while the Normal map reveals intricate fiber structures and delicate surface irregularities that enhance the perception of depth. The Roughness channel expertly balances the contrast between matte soft fabric areas and the smoother subtly glossy leather patches reflecting the natural variance in surface finishes. The Metallic channel remains neutral to emphasize the purely organic non-metallic nature of these textiles. Ambient Occlusion enhances shadows within creases and folds adding dimensionality and the Height/Displacement map provides realistic relief that benefits from parallax or tessellation effects further enriching the tactile realism.

Rendered at resolutions up to 8K this versatile texture is optimized for seamless integration into leading design platforms such as Blender Unreal Engine and Unity. To achieve optimal natural appearance it is recommended to carefully adjust the UV scale to minimize repetitive patterning and fine-tune the roughness values depending on your lighting setup thereby accentuating the subtle differences between soft fabric and leather surfaces. This material is color space and gamma aware ensuring consistent and reliable results across diverse rendering workflows. Its organic composition and precise substance mapping make it an excellent choice for designers seeking realistic high-quality animal-based cloth and leather textiles within professional archviz and game engine environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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