Cotton Jersey — Jersey Ribbed Stretchy Normal Roughness Metallic — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Cotton Jersey — Jersey Ribbed Stretchy Normal Roughness Metallic — PBR seamless 3D texture

IDcotton-jersey-beige-rough-fabric-textile-matte-woven
Fabric
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This cotton jersey seamless 3D texture is expertly crafted to represent the organic composition and tactile qualities of ribbed stretchy cotton fabric with a beige matte finish. The base substrate is high-quality natural cotton fibers woven tightly in a ribbed pattern creating a distinctive textile structure that balances softness and durability. The fabric’s surface showcases a slightly rough texture with subtle variations in fiber orientation and weave density contributing to its authentic tactile appeal. The material’s porosity and fine knit structure are reflected in the diffuse and height details while the matte surface finish ensures minimal specular reflection emphasizing the natural softness of the cotton jersey fabric.

Physically based rendering (PBR) maps included with this texture pack cover all essential channels to portray the fabric realistically across modern 3D pipelines. The albedo (BaseColor) channel captures the soft beige dyeing of cotton fibers faithfully representing the natural color variations in woven textiles. The normal map enhances the ribbed pattern and fiber weave adding depth and subtle surface irregularities. Roughness values are calibrated to replicate the fabric’s semi-rough matte finish ensuring balanced light diffusion without unwanted glossiness. The metallic map is intentionally neutral reflecting the organic non-metallic nature of cotton. Ambient occlusion and height maps contribute to realistic shadowing and subtle displacement emphasizing the woven structure and stitch detail without manual tweaking. The texture’s seamless and tileable design supports consistent shading in real-time and offline renderers.

Optimized for use in Blender Unreal Engine and Unity this cotton jersey texture is provided in 4K resolution with an optional 8K upgrade for high-end visualization needs. The inclusion of PNG and EXR formats ensures compatibility with diverse workflows and color management systems. To achieve the best results it is recommended to adjust UV scale carefully to maintain the natural rib spacing and to fine-tune roughness values to suit lighting conditions in your scene. This balance of detail and performance makes it ideal for fabric and textile applications in DCCs and game engines delivering reliable physically based results without requiring manual adjustments or complex calibration.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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