Jersey Melange — Melange Knit Textile Heathered Mottled Jersey — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Jersey Melange — Melange Knit Textile Heathered Mottled Jersey — PBR seamless 3D texture

IDjersey-melange-blue-patchey-melange-knit-textile-fabric
Fabric
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Jersey Melange texture is a seamless physically based 3D fabric material that captures the subtle complexity of a heathered mottled knit textile. Its base substrate consists of soft stretchy knitted yarns typical of jersey fabric composed primarily of intertwined polymer fibers with a slight elasticity to emulate natural textile behavior. The melange effect arises from the intricate blending of dyed fibers—mainly in shades of blue and patchey tones—creating a rich variegated surface. This interplay of colored fibers and fine heathered nuances is enhanced by the texture’s naturally uneven grain orientation and subtle surface porosity which together contribute to a lifelike tactile quality. The fabric’s surface finish is matte with gentle softness reflecting the typical appearance of jersey where the knit loops and interlaced threads form a visually dynamic yet smooth textile.

In terms of PBR channels the BaseColor (Albedo) map accurately reproduces the characteristic blue-dominant patchey melange coloration with balanced pigment distribution avoiding flatness and enhancing realism. The Normal map reveals the fine knitted structure emphasizing the looped yarn relief and subtle fabric undulations that define the textile’s depth and softness. Roughness values are calibrated to represent the fabric’s natural matte finish reflecting light diffusely without gloss while the Metallic map is appropriately minimal reflecting the organic non-metallic nature of the material. Ambient Occlusion enhances the shadows within knit crevices to provide visual depth and the Height map captures the slight elevation changes due to stitching and fabric texture essential for realistic displacement or parallax effects in 3D applications.

Optimized for modern pipelines this 4K resolution texture includes an optional 8K version for high-end rendering needs ensuring crisp detail without manual tweaking across diverse digital content creation software such as Blender Unreal Engine and Unity. It supports the metal-rough workflow with calibrated maps designed to deliver consistent shading results in both real-time and offline renderers. The tileable nature of the texture allows seamless repetition making it ideal for large textile surfaces without visible seams or pattern breaks. For practical use adjusting the UV scale to slightly enlarge the pattern can enhance the perception of the knit’s soft stretchy quality while fine-tuning roughness can help simulate different fabric treatments or wear levels for specific scene requirements.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.