Archviz Carpet Cloth Fabric Rug Substance Designer — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Carpet Cloth Fabric Rug Substance Designer — Seamless PBR Texture

IDarchviz-carpet-cloth-fabric-rug-substance-designer-x2
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Carpet Cloth Fabric Rug Substance Designer texture is a meticulously crafted seamless PBR material expertly engineered to fulfill the rigorous demands of physically based rendering workflows widely used in architectural visualization game development and both real-time and offline rendering engines. The core substrate of this fabric consists of a densely woven blend of natural and synthetic textile fibers intricately intertwined to form a rich tactile surface. The fiber orientation varies subtly throughout the weave creating natural porosity and depth that enhance the fabric’s realism. These fibers are bonded using resilient polymer adhesives that maintain structural integrity while allowing for slight flexibility ensuring the weave remains consistent and durable across extensive surfaces. The surface finish emulates a softly brushed matte cloth texture typical of high-end carpet or rug textiles with delicate tactile irregularities that contribute to a lifelike appearance under diverse lighting environments.

Coloration in this textile is achieved through a balanced application of pigments and dyes yielding a warm consistent tone that maintains color fidelity without saturation shifts or distortion regardless of lighting conditions. This seamless texture set includes all essential PBR channels optimized for seamless tiling at resolutions up to 8K making it ideal for large-scale archviz projects. The BaseColor (Albedo) channel accurately captures the subtle dye variations and detailed textile pattern free of baked shadows allowing the material to blend naturally with scene illumination. The Normal map replicates the fine grain of individual fibers and the weave’s depth enhancing surface detail while preserving the fabric’s soft cloth feel. Roughness values are carefully calibrated to reflect the non-reflective diffused quality of textile fibers avoiding unwanted glossiness yet enabling realistic light scattering. The Metallic channel remains at zero consistent with organic fabric materials while Ambient Occlusion enhances micro-shadows between fibers to impart greater depth and dimensionality. Height and Displacement maps represent the surface undulations and pile height variations precisely enabling realistic parallax and bump effects in popular engines such as Blender Unreal Engine and Unity.

This seamless textile rug texture is perfectly suited for archviz scenarios requiring authentic fabric surfaces including carpets rugs and upholstery. For optimal results adjusting the UV scale is recommended to align the fabric pattern with intended physical dimensions preventing visible repetition artifacts. Fine-tuning the roughness map can further tailor the material’s finish to suit various lighting environments whether soft indoor lighting or brighter outdoor conditions enhancing overall realism. Ensuring correct color space and gamma settings supports accurate color reproduction and seamless integration across diverse rendering pipelines making this Substance Designer fabric texture a versatile and reliable choice for high-quality architectural visualization and game projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.