Dirty Foam Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Dirty Foam Seamless Texture

IDdirty-foam-seamless-texture
Foam
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Dirty Foam Seamless Texture offers a highly detailed and realistic representation of aged porous foam material perfect for a wide range of 3D applications. This texture simulates a polymer-based foam substrate exhibiting a slightly weathered surface with micro-scale dirt accumulation embedded within the open-cell structure. The composition shows subtle variations in porosity and fiber orientation enhanced by organic binders and fine particulate contaminants that create natural roughness and irregularities. Its surface finish appears matte with areas of gentle abrasion and discoloration mimicking real-world foam exposed to dirt and grime over time. Coloration combines off-white foam tones with muted browns and grays from embedded dirt pigments delivering a convincing dirty foam appearance without artificial gloss or metallic highlights.

In the physically based rendering (PBR) workflow this texture excels by providing an 8K resolution seamless pattern that scales elegantly across large surfaces without visible seams making it ideal for architectural visualization environment art and concept prototyping. The BaseColor channel captures the nuanced dirt and foam hues while the Normal map encodes the micro-detail of the foam’s uneven surface and pores. Roughness values reflect the matte slightly rough finish typical of dirty foam without any metallic reflections as confirmed by a fully black Metallic map. Ambient Occlusion enhances the perception of depth in cavities and crevices and Height or Displacement maps offer subtle relief for enhanced realism in close-up renders. This tileable dirty foam seamless texture integrates smoothly into Blender Unity and Unreal Engine with minimal setup supporting fast look development and production-ready results.

For optimal results when using this AI texture dirty foam seamless texture it is recommended to maintain consistent texel density across all foam-related assets to prevent stretching and distortion. Adjusting the UV scale to ensure uniform pattern repetition will preserve the natural porous quality while fine-tuning the roughness parameter can help match the foam’s dirtiness level to specific environmental conditions. Leveraging its high resolution and seamless tiling ensures that large surfaces appear clean and continuous without visible edges or repetition artifacts. This texture’s combination of structural consistency and micro-detail makes it a versatile high-quality addition to any 3D artist’s foam textures collection enhancing realism in a wide variety of digital projects.

The 3D preview highlights the realistic PBR appearance of the seamless dirty foam seamless texture showcasing the intricate details of the dirty foam seamless texture composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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