Dirty Ocean Foam Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Dirty Ocean Foam Seamless Texture

IDdirty-ocean-foam-seamless-texture
Foam
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Dirty Ocean Foam Seamless Texture is an intricately designed AI-generated material that captures the complex interplay of organic and mineral elements found in foamy ocean surfaces. This texture simulates the interaction of airborne polymeric surfactants and natural mineral sediments suspended within the foam’s microstructure creating a dynamic surface that evokes weathered marine environments. The base substrate resembles a porous organic matrix with fine aggregates of salt crystals and mineral particles embedded within a polymer-like binder lending a soft yet structured appearance. Variations in grain orientation and subtle surface roughness contribute to its realistic naturally irregular pattern while muted colorants derived from oceanic sediments and algae pigments blend seamlessly to form a cohesive and weathered finish. The overall surface is matte with a delicate micro-foam texture reflecting a partially eroded oxidized quality that enhances authenticity across various lighting conditions.

In physically based rendering (PBR) workflows this tileable dirty ocean foam seamless texture excels across multiple channels to deliver maximum fidelity. The BaseColor or Albedo channel showcases subtle gradients of off-white muted blues and earthy browns representing foam density variations and sediment deposits. The Normal map encodes fine surface undulations and microfoam bubbles enhancing light interaction for realistic shading. Roughness is tuned to represent the soft damp surface of ocean foam with moderate specularity avoiding unnatural glossiness while highlighting weathering effects. The Metallic channel remains neutral reflecting the non-metallic nature of the organic and mineral mix while Ambient Occlusion adds depth to crevices between foam clusters emphasizing intricate detail. Height or Displacement maps capture foam thickness and subtle elevation changes perfect for parallax effects or tessellation in real-time engines.

Designed for seamless tiling and high-resolution use this texture is available in up to 8K resolution ensuring crisp detail on expansive surfaces without pixelation. It integrates effortlessly into Blender Unity and Unreal Engine pipelines accelerating workflow iterations by eliminating the need for manual texture adjustments or patching. For optimal results it is recommended to maintain consistent texel density across related assets and to scale UV maps uniformly to prevent distortion. Adjusting roughness slightly can help adapt the foam’s wet appearance for different lighting environments while fine-tuning height maps can enhance depth perception in close-up shots or interior staging scenarios. This texture is ideal for architectural visualization game environments product mockups and any project requiring a realistic tileable dirty ocean foam seamless texture with a natural weathered aesthetic.

The AI-generated dirty ocean foam seamless texture offers a realistic PBR appearance with detailed foam textures providing a seamless dirty ocean foam seamless texture ideal for 3D preview applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.