High-Quality Hedge PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — High-Quality Hedge PBR Texture

IDhigh-quality-hedge-pbr-texture
Foliage
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This high-quality seamless hedge PBR texture captures the intricate details of natural hedge foliage with exceptional realism making it an indispensable material for landscape design gamedev and architectural visualization projects. The underlying composition mimics the organic structure of dense vegetation featuring a base substrate that reflects the fibrous interwoven plant matter typical of hedge greenery. This natural substrate is represented in the BaseColor/Albedo channel through a rich spectrum of lush green pigments and subtle brown undertones simulating chlorophyll variations and botanical color diversity. The Normal map enhances the perception of leaf veins overlapping foliage layers and fine surface irregularities while the Roughness map balances the matte eco-friendly finish of natural plant surfaces with slight specular highlights replicating dew or moisture on leaves without introducing metallic reflections. The Metallic channel remains effectively null as the organic hedge material contains no metallic elements emphasizing its pure botanical authenticity. Ambient Occlusion adds depth by emphasizing shadowed crevices between leaves and the Height/Displacement map provides a subtle but effective illusion of three-dimensional foliage volume perfect for enhancing realism in detailed environment models.

Rendered at an impressive 8K resolution this textured material supports ultra-high fidelity close-ups and large-scale environmental scenes ensuring crisp botanically accurate vegetation patterns that maintain their natural look across various scales. Its versatile design adapts seamlessly to popular platforms such as Blender Unreal Engine and Unity enabling smooth integration into diverse workflows for eco-friendly nature-inspired environments. The surface finish simulates the slightly rough porous quality of hedge leaves and branches with subtle weathering effects reflecting seasonal changes and natural wear lending a lifelike touch to gardens parks and outdoor scenery. This texture’s detailed composition and realistic PBR channels work harmoniously to produce a vivid immersive greenery effect that enhances any landscape or game environment with authentic botanical vibrancy.

For optimal results it is recommended to adjust the UV scale carefully to match the intended hedge size within your 3D models ensuring the foliage patterns remain proportionate and natural. Additionally fine-tuning the Roughness parameter can help tailor the finish—from a drier matte appearance to a slightly glossier moisture-kissed look—depending on lighting conditions and scene mood. This PBR hedge texture is both natural and versatile making it ideal for projects requiring textured lush vegetation that elevates design realism and environmental immersion without sacrificing performance or visual quality.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.