High Resolution Autumn Leaves Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — High Resolution Autumn Leaves Texture Seamless

Texture Info

IDhigh-resolution-autumn-leaves-texture-seamless
CategoryFoliage
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The High Resolution Autumn Leaves Texture Seamless high resolution up to 8k is a finely detailed, tileable AI texture that expertly replicates the complex composition of natural fallen foliage. Its base substrate is distinctly organic, representing decomposed plant matter with a fibrous structure that lends authenticity to the surface. Within this substrate, subtle variations in color pigments—from warm ochres and burnt siennas to muted greens—blend harmoniously, reflecting the seasonal transition of autumn leaves. The texture’s surface finish evokes a weathered, matte appearance with delicate porosity, simulating moisture absorption and natural decay. These intricate material characteristics are captured across PBR channels: the BaseColor/Albedo map reveals nuanced leaf pigments and organic color transitions, while the Normal map defines fine vein details and surface undulations typical of dried leaves. The Roughness map balances areas of matte softness with subtle semi-gloss highlights, mimicking the interplay of light on uneven, weathered surfaces. The Metallic channel is intentionally minimal to emphasize the wholly organic, non-metallic nature of the foliage, whereas the Ambient Occlusion and Height/Displacement maps enhance depth and realistic surface breakup for convincing shading and parallax effects.

Designed for seamless tiling at an impressive resolution of up to 8K, this tileable high resolution autumn leaves texture seamless high resolution up to 8k is ideal for environment artists, architectural visualization, and 3D concept projects requiring authentic foliage textures without visual repetition or detail loss. Its compatibility with leading platforms such as Blender, Unity, and Unreal Engine ensures smooth integration into diverse workflows, providing a ready-to-use asset that accelerates project iteration. The texture’s AI-generated origin strikes a balance between crisp detail and organic randomness, avoiding artificial flatness and maintaining natural variation essential for realism. For optimal results, adjusting the UV scale moderately is recommended to preserve the natural proportion of leaf size, while fine-tuning roughness values can further enhance light interaction with the weathered leaf surface, adding depth without oversharpening. Incorporating a subtle ambient occlusion layer alongside a light normal pass can also improve natural surface breakup, boosting the texture’s lifelike appearance in 3D previews and final renderings.

This AI-generated texture offers a seamless high resolution autumn leaves texture up to 8k, ensuring a realistic PBR appearance with detailed surface composition and crisp, high resolution quality.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.