Ornate Autumn Leaves Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Ornate Autumn Leaves Texture Seamless

Texture Info

IDornate-autumn-leaves-texture-seamless
CategoryFoliage
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

Discover the Ornate Autumn Leaves Texture Seamless high resolution up to 8k, a meticulously crafted AI-generated foliage texture designed for seamless tiling across expansive surfaces. This texture captures the intricate details of autumn leaves with an organic substrate that mimics the complex layering of dried, weathered foliage. The composition suggests a natural polymer base with subtle fibrous veins and finely grained organic matter, enhanced by delicate colorants that replicate the warm, earthy pigments of fall—from deep russets to golden ambers. The surface finish is matte with slight roughness, emulating the natural porosity and weathering of fallen leaves, while the texture’s structural consistency ensures it tiles flawlessly without visible seams, making it ideal for high-fidelity applications in cinematic renders and real-time environments alike.

In terms of physically based rendering (PBR) channels, this texture excels with its detailed BaseColor (Albedo) map that faithfully reproduces the nuanced color variations found in autumn foliage. The Normal map enhances the micro-detail of leaf veins and curled edges, providing subtle surface breakup that interacts realistically with lighting. Roughness is finely tuned to convey the dry, slightly brittle feel of leaves, avoiding unnatural glossiness while maintaining visual interest. The Metallic channel remains minimal, reflecting the organic, non-metallic nature of the material, while the Ambient Occlusion map adds depth and shadowing between overlapping leaves. Height and Displacement maps offer additional dimensionality, enabling realistic parallax effects and surface relief that bring the texture to life in 3D previews and game engines.

With a maximum resolution of 8k, this tileable ornate autumn leaves texture seamless high resolution up to 8k is optimized for use in Blender, Unreal Engine, and Unity, delivering predictable, repeatable results across diverse projects such as level dressing, environment design, and material studies. Its high resolution ensures crisp detail even in close-up shots, while the seamless patterning allows for extensive coverage without sacrificing visual fidelity. For best results, consider adjusting the UV scale to balance pattern repetition and detail, and combine the texture with a subtle ambient occlusion pass and a light normal map overlay to enhance surface complexity without overwhelming the base material.

This AI-generated ornate autumn leaves texture features a seamless, high-resolution up to 8k texture composition that enhances foliage textures with detailed PBR appearance for realistic material rendering.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.