Leaf Generator | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Leaf Generator | Free PBR

IDleaf-generator-free-pbr
Foliage
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Leaf Generator texture is a meticulously crafted, high-quality organic surface designed to authentically emulate the complex characteristics of natural leaf materials. At its core, the base substrate reveals a rich interplay of fibrous plant tissues and cellular structures, creating a finely detailed grain orientation and subtle porosity that reflect the intricate anatomy of real foliage. The composition integrates delicate vein-like aggregates and slender fibers that enhance the texture's intricate patterning and tactile depth. The surface finish replicates the slightly waxy and matte sheen typical of fresh leaves, achieved through a carefully balanced roughness and nuanced variations in reflectivity. Rich natural pigments inspired by chlorophyll provide a vibrant green base color with subtle shading, perfectly captured in the BaseColor/Albedo channel to convey organic complexity and realism.

The PBR maps accompanying this texture bring the leaf surface to life with precision. The Normal channel encodes fine details such as veins and gentle undulations, enhancing three-dimensionality without increasing polygon count. The Roughness channel is calibrated to simulate the natural matte finish and micro-surface irregularities, preventing unwanted gloss while maintaining believable light diffusion. The Metallic channel remains close to zero, reflecting the purely organic, non-metallic nature of the material. Ambient Occlusion subtly emphasizes depth and crevices around vein intersections, enriching the perception of volume and realism. Height and Displacement maps offer precise elevation data for parallax effects or tessellation, which further enhances depth and texture complexity in real-time rendering environments.

Rendered at 1024x1024 resolution and scalable up to 8K, this free AI-generated Leaf Generator texture is optimized for seamless tiling, ensuring a continuous, natural pattern across extensive surfaces. It is fully compatible with major 3D platforms such as Blender, Unreal Engine, and Unity, making it an ideal resource for designers, game developers, and digital artists pursuing realistic organic materials. For practical application, adjusting the UV scale to a smaller size can emphasize the fine vein structure, while fine-tuning the roughness parameter allows customization of the surface’s reflectivity to suit various lighting conditions and artistic preferences. This texture combines technical accuracy with aesthetic fidelity, providing a versatile and realistic solution for creating organic surfaces in game environments and design projects.

Download seamless Leaf Generator textures featuring free AI-generated PBR materials at 1024x1024 resolution, ideal for realistic design and game applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.