Smooth Autumn Leaves Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Smooth Autumn Leaves Texture Seamless

Texture Info

IDsmooth-autumn-leaves-texture-seamless
CategoryFoliage
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The smooth autumn leaves texture seamless high resolution up to 8k is an expertly designed organic material that authentically replicates the delicate surface of fallen autumn foliage. At its core, this texture simulates a fibrous, slightly porous base substrate characteristic of dried leaves found on forest floors during the fall season. The composition reveals a natural network of cellulose fibers intertwined with subtle grain orientation and faint cracks, reflecting gentle weathering and light decomposition. A matte finish enhances the tactile impression by mimicking the fine grain and brittle quality typical of seasonal leaves. Earthy pigments ranging from warm ochres and muted browns to rich rusty reds are meticulously blended with thin oxide layers that add layered depth and natural variation to the surface color, reinforcing the texture’s realistic autumnal appearance.

Within physically based rendering (PBR) workflows, this tileable smooth autumn leaves texture seamless high resolution up to 8k is optimized across all essential channels to ensure maximum realism and versatility. The BaseColor (Albedo) channel delivers richly detailed, natural hues and finely rendered leaf veins without any unwanted gloss or artificial shine. The Normal map captures the subtle relief of raised veins and surface irregularities, providing a convincing tactile feel that responds dynamically to changing light angles. Roughness values are carefully calibrated to represent the slightly dry, matte surface of autumn leaves, allowing soft specular highlights without excessive shininess. The Metallic channel remains neutral, consistent with the organic nature of leaf materials. Ambient Occlusion maps enhance visual depth by simulating soft shadows in crevices and layered sections, while Height/Displacement maps contribute realistic surface undulations compatible with parallax or tessellation techniques for heightened spatial accuracy.

This tileable smooth autumn leaves texture seamless high resolution up to 8k is fully compatible with popular 3D software such as Blender, Unreal Engine, and Unity, enabling artists and developers to cover expansive surfaces seamlessly without visible repetition or artifacts. The high resolution ensures clarity and stability, making it ideal for real-time environments, cinematic renders, level design, and material studies where authentic foliage integration is crucial. For optimal results, adjusting the UV scale is recommended to maintain natural leaf sizing relative to the scene, while fine-tuning roughness and normal map intensity can help the material respond realistically to your lighting conditions. Included with a 3D preview, this AI texture smooth autumn leaves texture seamless high resolution up to 8k provides a detailed, immersive representation perfect for enhancing any project requiring lifelike natural foliage textures.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.