The Decorative Autumn Leaves Texture Seamless high resolution up to 8k is a meticulously crafted, tileable texture designed to replicate the intricate natural composition of autumnal foliage. This AI-generated texture captures the organic complexity of fallen leaves, featuring a substrate that mimics the fragile, slightly curled leaf surfaces composed of cellulose fibers. The base material showcases subtle variations in porosity and weathering, reflecting the natural degradation and color shifts typical of autumn leaves, from warm ochres and burnt siennas to deep russets. Pigment distribution within the texture is carefully balanced to simulate natural dyeing and oxidation processes, resulting in a richly detailed BaseColor/Albedo channel. The surface finish appears matte with controlled roughness, giving a tactile impression of dry, brittle leaves with slight venation and texture elevation evident in the Height/Displacement channel. Fine micro-details such as leaf veins and edges are represented in the Normal map, enhancing the realism of surface undulations and folds, while Ambient Occlusion adds depth by simulating natural shadowing between overlapping leaves.
In terms of PBR workflow integration, this tileable decorative autumn leaves texture maintains clarity and cohesion even on large UV islands, making it ideal for use in modern rendering pipelines. The Roughness map is tuned to reflect the dry, slightly rough surface of decaying leaves without introducing unwanted glossiness, while the Metallic channel remains neutral, as organic foliage lacks metallic properties. This high-resolution texture, available up to 8k, ensures sharp detail retention on close-up views and cinematic renders. It works seamlessly out of the box with Blender, Unreal Engine, and Unity, streamlining iteration loops for real-time scenes, level dressing, and material studies involving natural environments. For optimal results, users are advised to maintain consistent texel density across assets and adjust UV scaling to prevent distortion. Slight roughness tweaks can further enhance realism by simulating varying moisture levels on leaves, adding dynamic environmental context to your 3D projects.
This tileable decorative autumn leaves texture seamless high resolution up to 8ktexture offers a highly detailed AI texture with realistic foliage textures and a 3D preview, ensuring consistent PBR appearance across surfaces.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
