Stunning CC Seamless Flower Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Stunning CC Seamless Flower Texture

IDstunning-cc-seamless-flower-texture
Foliage
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This stunning seamless PBR flower texture features a richly detailed botanical pattern inspired by vibrant flora designed to elevate the realism and aesthetic appeal of your digital materials. The underlying surface emulates a finely woven textile substrate combining organic fibers with a subtle grain orientation that reflects natural fabric structure. The base material presents a slightly textured yet polished finish enhanced by natural pigments that give the floral design its colorful and lifelike appearance. Weathering is minimal preserving clarity while adding a gentle softness to the edges of petals and leaves. This complex material composition is accurately represented across all PBR channels: the BaseColor (Albedo) showcases vivid botanical hues and intricate floral patterns; the Normal map captures the delicate surface relief and fiber orientation; Roughness defines the subtle interplay between matte fabric areas and glossier botanical details; Metallic remains low to maintain the organic feel; Ambient Occlusion enhances depth in the crevices of overlapping petals; and Height (Displacement) adds dimension to the textured surface simulating the tactile quality of natural textile fibers and floral embossing.

Rendered at an impressive 8K resolution this seamless flower material is optimized for high-quality digital art and game asset creation ensuring crisp details even on large surfaces or close-up views. It is fully compatible and ready to integrate into popular platforms such as Blender Unreal Engine and Unity making it ideal for architectural visualization (archviz) game environments and digital illustration projects that demand a realistic yet artistic floral finish. The texture’s seamless design allows for effortless tiling on various surfaces from intricate textile prints to expansive background elements perfectly blending nature-inspired visuals with technical precision. For best results adjusting the UV scale can help fine-tune pattern density to suit different design contexts while subtle roughness tweaking enhances the balance between soft fabric feel and the natural sheen of fresh botanical elements.

Whether you’re creating immersive game environments detailed architectural surfaces or vibrant digital art compositions this flower pattern material provides a versatile and realistic floral asset that brings the essence of nature directly into your creative workflow. Its botanical inspiration and carefully crafted PBR channels ensure that every application—from textured textile prints to dynamic backgrounds—feels authentic and visually engaging. Integrate this seamless floral texture into your projects to achieve a high-quality colorful surface that captures the beauty of nature with a professional finish supporting both hobbyist and professional workflows with ease and flexibility.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.