AI-Generated Seamless PBR Texture — realistic single human fingernail natural shape soft lighting high detail trans… free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — AI-Generated Seamless PBR Texture — realistic single human fingernail natural shape soft lighting high detail trans…

IDai-generated-seamless-pbr-texture-realistic-single-human-fingernail-natural-shape-soft-lighting-high-10183
Generated textures
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This AI-generated seamless PBR texture features a highly realistic depiction of a single human fingernail meticulously crafted to display natural shape and soft diffused lighting. The texture’s organic base substrate mimics the keratinous composition of a natural nail exhibiting subtle translucency and fine fibrous layering that emulate authentic nail structure. The surface finish is smooth with a soft sheen reflecting the polished yet delicate nature of real nails. Colorants within the texture simulate the natural pigmentation and slight variations in hue found in human nails creating a neutral color balance that avoids artificial saturation. This texture is engineered with clean consistent detail free from visual repetition ensuring a photorealistic look when tiled or viewed up close in complex 3D scenes.

In terms of PBR channels the BaseColor (Albedo) captures the nuanced tonal range of the nail’s surface including natural gradients and subtle color shifts. The Normal map conveys the fine ridges and micro-roughness variations that define the nail’s texture and slight curvature enhancing depth without the need for excessive geometry. Roughness is carefully calibrated to produce a soft semi-glossy finish that realistically responds to lighting conditions while the Metallic channel remains near zero to reflect the organic non-metallic nature of the material. Ambient Occlusion subtly enhances shadowing around the nail’s edges and pores adding realism in both real-time and offline rendering. Height or Displacement maps are included to emphasize the micro-geometry of the nail surface and improve parallax effects for close-up views.

Optimized for high-resolution workflows this texture supports up to 8K detail providing exceptional fidelity for close inspection in Blender Unreal Engine and Unity projects. Its seamless and tileable design ensures flexibility across diverse use cases such as architectural visualization props or detailed environmental assets. When implementing this texture it is recommended to adjust the UV scale thoughtfully to maintain the natural grain and avoid stretching as well as to fine-tune roughness values to suit specific lighting setups and achieve a balanced physically-plausible response. This makes the texture ideal for integration into both real-time game engines and offline rendering pipelines ensuring consistent realistic results across platforms.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.