Graffiti Texture Featuring Wine Bottles, Cheese, and Grapes in Black & White with Red Acc…

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Graffiti Featuring Wine Bottles, Cheese, and Grapes in Black & White wi… seamless PBR texture preview
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Texture Info

IDgraffiti-seamless-black-white-graffiti-pbr-texture-with-wine-and-cheese
CategoryGraffiti
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless 4K PBR texture displays a striking graffiti design in monochrome black and white, accentuated with selective bright red highlights on cherries, grapes, and wine bottle corks. The pattern features detailed hand-drawn elements including large blocks of Swiss-style cheese with holes, classic wine bottles and glasses, clusters of grapes, and scattered cherries, all layered over a dark backdrop with a textured, rough urban art feel. The texture mimics spray paint and marker artwork on an uneven concrete-like surface with subtle splatters and grunge marks that enhance its graffiti authenticity. The overall layout is tileable with no visible seams, making it perfect for continuous covering of walls or props in 3D modeling and game design. This PBR-ready texture captures the rich contrast of sharp white lines and bold shadows, paired with pops of red that draw visual focus, creating a dynamic yet stylish urban mural effect. It is suitable for applications in Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, especially for scenes depicting urban food markets, street art murals, cozy wine bars, or hip alleyways. Use this texture to add distinctive narrative detail to architectural visualizations, game environments, or VFX projects requiring a modern graffiti vibe with a gourmet twist.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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