Graffiti Texture Featuring Neon-Colored Fish and Abstract Urban Art

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Graffiti Featuring Neon-Colored Fish and Abstract Urban Art seamless PBR texture preview
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Texture Info

IDgraffiti-seamless-pbr-graffiti-texture-with-neon-fish-and-abstract-art
CategoryGraffiti
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless 3D PBR texture presents a vivid graffiti-style artwork heavily inspired by glowing aquatic life forms. The pattern features intricately drawn neon fish motifs in bold blues, oranges, and purples set against a deep navy-blue background, mimicking underwater bioluminescence. The texture integrates fluid, abstract shapes and subtle light halos with delicate linework and dotted accents that feel sprayed and hand-painted. The surface exhibits a matte finish with visible brush strokes and fine paint splatters, adding to the authentic street art aesthetic. Although it is stylized rather than realistic, the layered details and subtle noise create a tactile sense of urban wall art, perfect for environments such as city alleyways, subway stations, or futuristic street scenes. This graffiti texture is PBR-ready, seamless, and tileable in 4K resolution, optimized for use in Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. It suits projects requiring a striking, modern graffito look with a luminous, underwater vibe, enhancing both architectural visualizations and dynamic game worlds with a splash of colorful urban storytelling.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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