Texture Info
| ID | graffiti-seamless-pbr-graffiti-texture-with-wine-and-cheese-painting |
| Category | Graffiti |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Color | sRGB |
| Tileable | Yes |
This unique seamless 3D PBR graffiti texture depicts an artistic street mural blending food-themed imagery with raw urban graffiti elements. The central focus is a detailed, hand-painted composition of assorted cheeses, clusters of red and green grapes, wine bottles, and glasses of red wine. The colors range from creamy yellows and rich ochres in the cheeses to deep reds and purples in the grapes, set against a dark black and gray wall adorned with layered graffiti scribbles, tags, and spray paint strokes. The painting style combines bold outlines, subtle highlights, and shadowing with vibrant splashes and gradients, capturing the textured, slightly rough look of spray-painted urban murals. The background features chaotic graffiti designs in subdued beige, gray and off-white tones, providing a strong contrast to the colorful food illustration. This tileable texture maintains consistent detail with no visible seams or repetition artifacts, making it ideal for texturing surfaces in 3D models. It is optimized for PBR workflows, perfectly matching rough wall surfaces that can be rendered with accurate light interaction in engines like Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. Use this texture to bring a lively, creative atmosphere to virtual urban walls, street furniture, cafes, markets, or themed game environments. Its artistic graffiti style fits naturally into scenes of vibrant cities, alleyways, or hip dining spaces looking to evoke street culture and gourmand artistry.
Best Uses for This Texture
- 3D environment surfaces
- Game art and realtime rendering
- Archviz and product visualization
- WebGL previews and material studies
- Blender, Unreal Engine and Unity workflows
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.