Burning Green Lawn Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Free textures Burning Green Lawn Texture  free download

IDburning-green-lawn-texture
Grass
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Burning Green Lawn Texture is a meticulously crafted seamless texture designed to replicate the rich organic composition of a dense verdant lawn exhibiting subtle warming hues. Its base substrate simulates a natural soil and organic fiber matrix typical of healthy turf combining fine mineral granules with intertwined grass blades that reflect the complex interplay of light and shadow found in real-world environments. The texture’s surface finish balances a lightly dewy matte appearance with faint natural gloss from moisture and healthy leaf cuticles achieved through carefully calibrated roughness and specular values. Colorants include layered green pigments with warm amber undertones mimicking seasonal transitions and sunlit highlights that contribute to the “burning” effect while subtle variations in hue and tone provide realistic micro-detail and depth without loss of cohesion on large UV islands.

Technically this tileable burning green lawn texture excels in physically based rendering (PBR) workflows. The BaseColor/Albedo channel captures the nuanced coloration of grass blades and soil while the Normal map encodes fine surface irregularities such as blade curvature and soil granularity. Its Roughness map is tuned to reflect the soft matte finish of healthy foliage and the slight gloss of dew avoiding overly sharp reflections. The Metallic channel remains minimal as organic materials like grass and soil inherently lack metallic properties. Ambient Occlusion enhances shadowing in dense grass clumps contributing to realistic depth perception while the Height/Displacement map subtly conveys surface undulations and micro-topography ideal for parallax or tessellation effects.

Rendered at resolutions up to 8K this seamless burning green lawn texture offers exceptional clarity and detail making it well suited for real-time applications in Blender Unity and Unreal Engine as well as high-fidelity cinematic renders and level dressing. The texture maintains visual consistency and integrity even on large UV islands supporting predictable and repeatable results across various projects. For optimal use it is recommended to pair this texture with a subtle ambient occlusion pass and a light normal map overlay to enhance surface breakup without introducing harsh contrasts. Additionally adjusting the UV scale to moderate levels helps preserve the natural scale of grass blades ensuring the texture complements both close-up shots and wide environmental scenes with balanced roughness settings for realistic surface interaction with lighting.

The AI-generated burning green lawn texture offers a highly detailed grass texture with realistic PBR appearance allowing for accurate material composition and a 3D preview to assess its visual depth and surface properties.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.