Rough Grass Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Free textures Rough Grass Seamless Texture  free download

IDrough-grass-seamless-texture
Grass
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Rough Grass Seamless Texture offers a highly detailed organically inspired surface designed to replicate the natural complexity of rough grass in a seamless tileable format. This texture emulates an intricate base substrate of dense fibrous organic material with subtle variations in blade orientation and interspersed soil particles capturing the randomness and porosity typical of weathered grasslands. The composite structure appears layered where individual grass fibers intertwine over a slightly uneven earth substrate. The surface finish is matte with natural roughness reflecting diffused light without gloss enhanced by muted green and brown pigments that simulate seasonal color shifts and subtle dirt accumulations. This thoughtful material composition is expertly represented across PBR channels: the BaseColor channel delivers nuanced hues of green and brown with natural pigment gradients while the Normal map encodes fine grass blade relief and subtle soil texture. The Roughness map emphasizes matte areas with appropriate variance to avoid uniform reflections and the Metallic channel remains minimal—true to the organic non-metallic nature of grass. Ambient Occlusion provides soft shadowing in crevices between blades enhancing depth and the Height/Displacement map adds realistic surface undulation for enhanced parallax effects.

Crafted with up to 8K resolution this seamless rough grass texture ensures exceptional clarity and fidelity making it ideal for large-scale real-time scenes cinematic renders and detailed level dressing in popular 3D engines such as Blender Unity and Unreal Engine. The texture’s flawless tiling capability allows users to cover vast terrains without visible seams or repetitive artifacts a common challenge in auto-generated textures. The asset’s stability and clarity are optimized to maintain consistent detail across varying lighting conditions allowing for predictable and repeatable results. When integrating this AI texture rough grass seamless texture into projects a practical tip is to adjust the roughness and normal intensity parameters to match the specific lighting setup; this helps ground the material realistically within the scene and prevents it from appearing either too flat or overly glossy. Additionally scaling the UV coordinates thoughtfully can maintain the natural density and scale of the grass blades enhancing immersion and realism.

This tileable rough grass seamless texture offers a highly detailed rough grass seamless texture with realistic grass textures and a 3D preview to accurately assess its PBR material composition and surface characteristics.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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