Rough Grass Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Free textures Rough Grass Texture  free download

IDrough-grass-texture
Grass
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Rough Grass Texture is an AI-generated seamless rough grass texture meticulously crafted to enhance and accelerate your grass workflows across various digital platforms. This high-resolution texture available up to 8K captures the organic complexity of natural grass surfaces with remarkable clarity and detail. Its composition reflects an intricate base substrate of densely packed organic fibers that simulate coarse grass blades intertwined with subtle variations in grain orientation and porosity. These elements combine to form a rich surface finish that balances roughness and natural weathering producing a visually compelling material ideal for architectural visualization game environments product mockups and interior staging.

In terms of PBR channels the BaseColor/Albedo layer showcases nuanced green and earthy pigment variations replicating the diverse colorants found in living grass enhanced by subtle oxide layers that evoke natural aging. The Normal map emphasizes the uneven surface texture and fine blade details adding depth and tactile realism. Roughness values are finely tuned to represent the coarse matte finish of rough grass avoiding overly glossy reflections while capturing natural light diffusion. The Metallic channel remains minimal reflecting the organic non-metallic nature of grass while Ambient Occlusion contributes to shadowing in crevices and among dense fiber clusters. Height/Displacement maps add dimensionality by simulating blade height and surface undulations which can be adjusted to enhance parallax effects in real-time 3D previews.

This seamless rough grass texture tiles flawlessly allowing you to cover vast areas without visible repetition maintaining consistent quality and detail throughout large environments. The texture is designed to work seamlessly with leading engines such as Blender Unity and Unreal Engine requiring minimal setup to integrate into your materials library. For optimal results it is recommended to adjust the roughness and normal map intensity to align with your scene’s lighting rig ensuring the grass material remains grounded and natural under various illumination conditions. Additionally tweaking the UV scale can help balance detail density and performance especially when applying the texture across expansive terrains or close-up views.

Overall this ai texture rough grass texture combines artistic fidelity with technical precision making it an essential asset for projects demanding realistic grass surfaces. Its high resolution seamless tiling and well-tuned PBR channels deliver clarity and stability avoiding the common repetitive artifacts that often affect auto-generated grass textures. Incorporate this tileable rough grass texture into your workflow to streamline development and achieve visually immersive results across multiple 3D applications and rendering engines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.