Archviz Floor Foliage Grass Ground Organic Substance — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Free textures Archviz Floor Foliage Grass Ground Organic Substance — Seamless PBR Texture  free download

IDarchviz-floor-foliage-grass-ground-organic-substance
Grass
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Floor Foliage Grass Ground Organic Substance texture is meticulously designed to replicate a rich natural organic surface perfectly suited for architectural visualization and game engine applications. The material’s base substrate is composed primarily of fine vegetable matter and intertwined grass blades combined with subtle soil aggregates and natural binders that hold the composition together. This intricate layering mimics the complexity and density found in forest floors landscaped garden beds or fertile earthy ground covers. The texture exhibits a gently weathered slightly porous surface with varied grain orientation enhancing its realistic tactile quality. Colorants are derived from natural pigments and mineral-rich soils resulting in a consistent earthy palette that responds authentically to different lighting conditions bringing depth and vibrancy to any archviz or game environment.

The texture set is optimized for Physically Based Rendering (PBR) workflows and includes all essential maps at resolutions up to 8K ensuring ultra-high detail and seamless tiling across large floor areas. The BaseColor (Albedo) map captures the nuanced color variations of foliage grass and soil emphasizing organic richness and subtle tonal shifts. The Normal map accurately portrays the intricate relief of fine fibers blades and soil particles adding convincing surface depth and complexity. Roughness maps deliver a slightly matte naturally weathered finish that diffuses light softly without glossiness reflecting the true surface behavior of this organic ground substance. Metallic values are minimal consistent with its non-metallic organic composition. Ambient Occlusion maps enhance shadowing in crevices between foliage and aggregates while Height/Displacement maps introduce subtle elevation changes suitable for parallax or displacement effects significantly enhancing realism in close-up views.

Compatible with popular rendering platforms such as Blender Unreal Engine and Unity this seamless PBR texture is versatile for designers aiming to create authentic organic floor surfaces in architectural and game scenes. When applying this material adjusting the UV scale is recommended to maintain a balance between visible detail and rendering performance especially over extensive ground areas. Additionally fine-tuning the roughness parameter to slightly higher values can preserve the natural weathered appearance by preventing unnatural shine. This texture offers designers a highly detailed realistic organic substrate that expertly blends vegetable fibers soil aggregates and natural binders into a cohesive visually compelling floor foliage ground surface that enhances the natural ambiance of any project.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.