This withered grass seamless 3D texture authentically captures the natural complexity and aged character of old weathered and dried-up grass typically found on outdoor floor surfaces. The base substrate consists predominantly of organic fibers originating from decomposed plant matter showcasing varying porosity and distinct grain orientations that create a richly textured and tactile surface. These intertwined fibers display the brittle dry qualities characteristic of dead grass where the original vibrant green hues have faded into a nuanced palette of discolored browns yellows and ochres due to prolonged exposure to sunlight wind and moisture. The weathering process imparts a subtle rough matte finish with delicate surface irregularities and fine cracks while natural pigment shifts and oxide layers contribute to realistic discoloration and color variation faithfully reflecting the intricacies of dried-up aged grass in a natural outdoor environment.
Designed for physically based rendering (PBR) workflows this texture includes a comprehensive set of maps that enhance realism and material authenticity. The albedo (BaseColor) map accurately represents the discolored organic pigments and smooth color transitions typical of withered grass while the normal map brings out fine fibrous details and surface relief adding depth and tactile complexity to the brittle grass strands. The roughness map controls the dry non-reflective matte finish ensuring light scatters softly to replicate the natural dullness of dead grass without unwanted shine. Ambient occlusion emphasizes shadowed crevices between fiber clusters increasing dimensionality and the height (displacement) map enhances parallax effects and surface relief during rendering. The texture is available in high-resolution 4K and an optional 8K version providing exceptional detail suitable for close-up views and high-end environments. It is fully tileable and optimized for seamless integration in popular engines like Blender Unreal Engine and Unity supporting both real-time and offline physically based rendering pipelines.
Ideal for natural outdoor floor surfaces this withered grass 3D texture offers a versatile and reliable solution for creating authentic weathered and dried-up grass materials in digital scenes. To achieve the best visual fidelity it is recommended to carefully adjust the UV scale to match the proportions of your scene and fine-tune the roughness map according to specific lighting conditions to enhance realism. Delivered in both PNG and EXR formats this physically based seamless and tileable texture ensures broad compatibility across diverse digital content creation workflows making it an excellent choice for projects requiring detailed natural representations of old brittle and discolored dead grass surfaces.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.