Smooth Meadow Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Free textures Smooth Meadow Texture  free download

IDsmooth-meadow-texture
Grass
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Smooth Meadow Texture is a meticulously AI-generated seamless texture crafted to enhance and accelerate your grass workflows across modern 3D pipelines. This tileable smooth meadow texture features a high-resolution base substrate that emulates fine organic grass fibers interwoven with subtle soil aggregates capturing the natural cohesion and variability of meadow surfaces. The composition presents a balanced distribution of pigments and mineral-based colorants resulting in a vivid yet realistic green palette enhanced by gentle weathering effects that introduce faint variations in porosity and surface roughness. The texture’s surface finish conveys a soft matte appearance with a delicate interplay of light diffusion and micro-roughness mimicking the natural reflectivity of grass blades under varied lighting conditions.

In PBR terms the BaseColor (Albedo) channel showcases nuanced green hues blended with earthy undertones while the Normal map effectively conveys the subtle grain orientation and fine ridges of individual grass strands to enrich surface detail and depth. The Roughness channel is calibrated to reflect the smooth yet slightly textured nature of fresh meadow grass minimizing overly glossy reflections while preserving realistic highlights. Metallic values remain near zero appropriate for organic materials and Ambient Occlusion enhances shadowing in crevices emphasizing depth and volume. Height and Displacement maps contribute to the perception of gentle terrain undulations and clustered grass density providing excellent parallax effects especially when used at higher UV scales.

Designed for seamless integration and maximum clarity this seamless smooth meadow texture maintains cohesion and detail fidelity even on large UV islands preventing repetitive artifacts common in auto-generated textures. It supports ultra-high resolutions up to 8K ensuring crisp detail for both close-up renders and wide environmental vistas. This texture is fully compatible out-of-the-box with major platforms like Blender Unreal Engine and Unity making it an ideal choice for environment art architectural visualization quick look-dev and concept prototyping. For best results adjust the roughness and normal intensity to suit your scene’s lighting rig and consider scaling the UVs to balance detail density with performance during iteration loops. Smooth Meadow Texture offers a reliable high-quality foundation to enrich your grass textures and bring natural outdoor scenes to life with ease.

The AI-generated smooth meadow texture offers a highly detailed texture with a realistic PBR appearance allowing for an accurate 3D preview of natural surface variations.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.