Dull Grass Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Free textures Dull Grass Seamless Texture  free download

IDdull-grass-seamless-texture
Grass
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Dull Grass Seamless Texture presents a meticulously crafted organic surface capturing the subtle complexity of weathered grass blades layered atop natural soil substrates. This texture is composed primarily of fine fibrous plant matter interwoven with earth-toned mineral particles reflecting a gently muted desaturated green palette enhanced by natural pigments that convey a realistic aged and slightly dry appearance. The surface finish exhibits a naturally matte non-reflective quality typical of dormant or less vibrant grass with finely detailed micro-variations in porosity and slight surface wear mimicking natural weathering and environmental exposure. These characteristics are expertly represented across the PBR channels: the BaseColor channel reveals the soft dull green hues with earthy undertones; the Normal map emphasizes the subtle grain orientation and fibrous texture of the blades; Roughness is tuned to a moderately high level replicating the diffuse low-gloss nature of dry grass; Metallic is negligible consistent with organic material; Ambient Occlusion enhances depth in crevices between blades and soil; and Height/Displacement maps provide nuanced elevation for realistic surface contouring in 3D environments.

Designed for seamless tiling this tileable dull grass seamless texture maintains exceptional clarity and cohesion even when applied over large UV islands making it ideal for modern rendering pipelines in real-time scenes cinematic productions level dressing and detailed material studies. With resolutions up to an impressive 8K it delivers crisp high-fidelity detail necessary for close-up shots and immersive environments. The texture is compatible out-of-the-box with leading 3D software such as Blender Unity and Unreal Engine ensuring a fast iteration loop and smooth integration into diverse workflows. This AI-generated texture avoids common repetitive artifacts providing a stable and visually consistent asset across various lighting conditions and scene complexities.

For optimal results it is recommended to carefully adjust the roughness and normal intensity values to harmonize with your scene’s lighting rig helping to maintain a grounded and natural appearance. Additionally scaling UV coordinates appropriately ensures that the texture’s fine details remain proportionate and realistic within your environment. Whether used for realistic grass coverage or as part of a larger natural surface ensemble this dull grass seamless texture offers both versatility and high-quality realism making it a valuable asset for any 3D artist or environment designer seeking authentic grass textures with advanced physical accuracy and visual depth.

This AI-generated dull grass seamless texture offers a consistent realistic surface ideal for 3D preview applications showcasing detailed PBR appearance with uniform dull grass seamless texture quality throughout.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.