Detailed Field Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Free textures Detailed Field Texture  free download

IDdetailed-field-texture
Grass
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Detailed Field Texture is an AI-generated seamless texture meticulously crafted to replicate the intricate composition and natural variation found in grass-covered fields. Its base substrate mimics organic soil and fine vegetation layers combining subtle aggregates of mineral-rich earth and fibrous plant matter to create a realistic ground surface. The texture’s microstructure highlights natural porosity and slight weathering effects with gentle surface undulations and softly blended colorants derived from earth tones and greenish pigments capturing the nuanced interplay of soil grass blades and organic debris. This complexity translates into a polished yet naturally irregular surface finish reflecting the diverse textures present in real-world fields without appearing artificial or repetitive.

In physically based rendering (PBR) workflows this tileable detailed field texture excels by providing well-defined production-ready channels. The BaseColor/Albedo channel presents a rich blend of muted greens and browns revealing subtle gradients and pigment variations across the field. The Normal map emphasizes fine structural details such as grass blade edges and soil granularity creating convincing surface relief for dynamic lighting. Roughness values are finely tuned to represent the natural matte finish of organic material avoiding unwanted glossiness while still capturing diffuse reflections. The Metallic channel remains minimal as expected for non-metallic terrain whereas the Ambient Occlusion channel enhances depth perception by simulating shadowing within grass clumps and soil crevices. Height and Displacement maps contribute to realistic surface breakup and subtle elevation changes ensuring the texture scales elegantly across large surfaces without visible seams.

Optimized for high resolution up to 8K this seamless detailed field texture integrates effortlessly into popular 3D software such as Blender Unreal Engine and Unity supporting streamlined grass workflows across archviz game environments product mockups and interior staging. Its repeatable pattern is engineered for predictability allowing artists to drop it directly into scenes and achieve consistent high-quality results without tedious manual adjustments. For best outcomes it is recommended to combine the texture with a subtle ambient occlusion pass and a light normal map overlay to enhance surface breakup while maintaining a natural appearance. Adjusting the UV scale to match scene proportions and fine-tuning roughness can further amplify realism especially in close-up renders or interactive 3D previews.

This AI texture detailed field texture is thoughtfully designed to accelerate your creative process delivering a clean tileable pattern that balances micro detail with structural consistency. Whether you are creating expansive grass terrains or detailed ground surfaces this versatile material offers a convincing production-ready solution that elevates the visual quality of your projects while maintaining efficient performance and seamless integration across multiple digital platforms.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.