Stylized Turf Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Free textures Stylized Turf Texture  free download

IDstylized-turf-texture
Grass
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Stylized Turf Texture is a meticulously crafted seamless AI texture designed to replicate the organic complexity of turf surfaces with stylized artistic flair. At its core this texture simulates a natural grass substrate composed of fine organic fibers interwoven with soil and subtle mineral particles creating a balanced composition that conveys depth and richness. The baseColor/albedo channel captures the vibrant yet slightly muted green hues typical of healthy turf enhanced by carefully applied colorants that mimic natural pigment variations and subtle shadowing. Normal maps emphasize the intricate grain orientation of individual grass blades and the uneven porous surface of the underlying soil providing realistic micro-relief and tactile detail. The roughness channel balances between soft matte areas of leaf surfaces and slightly coarser soil patches ensuring believable light diffusion without unwanted glossiness while the metallic channel is intentionally kept minimal to preserve the organic non-metallic character of turf. Ambient occlusion enhances the perception of depth in crevices and overlaps and the height/displacement map adds convincing surface undulations that complement parallax effects in real-time engines.

Rendered at an impressive resolution of up to 8K this tileable stylized turf texture maintains exceptional clarity and cohesion even when applied to large UV islands common in modern 3D pipelines. Its seamless nature eliminates visible borders allowing it to wrap smoothly around complex geometry in Blender Unity and Unreal Engine with minimal setup effort. The texture excels in architectural visualization game environments product mockups and interior staging offering a versatile asset that blends artistic stylization with photorealistic material behavior. The texture’s design avoids the repetitive artifacts that frequently affect auto-generated textures ensuring stable and visually appealing results across various lighting conditions and scales.

For optimal results it is recommended to maintain consistent texel density across all grass texture assets and keep UV maps uniform to prevent stretching or distortion of the intricate grass fibers and soil detail. Adjusting the roughness values slightly can help tailor the surface reflectivity to specific scene lighting enhancing realism without losing the stylized aesthetic. Additionally employing the height or displacement channel in conjunction with parallax occlusion mapping can significantly improve the perceived depth and natural layering of the turf especially in close-up views or first-person perspectives.

The seamless stylized turf texture features a detailed ai texture stylized turf texture composition that enhances grass textures with a realistic PBR appearance easily assessed through a 3D preview.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.