Fantasy Turf Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Free textures Fantasy Turf Texture  free download

IDfantasy-turf-texture
Grass
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Fantasy Turf Texture is a meticulously designed seamless fantasy turf texture that captures the intricate details of lush organic grass surfaces. This texture simulates a natural turf composed primarily of fine organic fibers interwoven with a subtle mineral-rich soil substrate lending depth and realism to the surface. The base material mimics a slightly porous weathered turf layer with a blend of green pigments and earth-toned colorants creating a vibrant yet natural palette. The surface finish reflects a soft matte appearance with slight roughness characteristic of healthy grass blades lightly dusted with natural soil particles. The interplay of these materials is expertly conveyed through the BaseColor (Albedo) channel showing varied green hues and subtle earth tones while the Normal map emphasizes the fine grain and subtle undulations typical of natural turf.

This tileable fantasy turf texture is crafted to preserve consistent detail across expansive areas without visible seams or repetitive artifacts making it ideal for environment art architectural visualization and concept prototyping. The Roughness channel illustrates the surface’s soft non-reflective nature avoiding harsh glossiness while maintaining realistic light scattering. Metallic values remain low to nonexistent reflecting the organic non-metallic composition of turf. Ambient Occlusion enhances depth perception by simulating natural shading in grass clumps and soil crevices while the Height/Displacement map adds realistic surface breakup and subtle elevation changes for enhanced parallax effects. With an ultra-high resolution of up to 8K this ai texture fantasy turf texture is fully optimized for seamless integration in Blender Unreal Engine and Unity requiring minimal setup for both personal and commercial projects.

For optimal results it is recommended to adjust the UV scale carefully to maintain natural grass density and avoid texture stretching. Fine-tuning the Roughness parameter can help balance surface reflectivity to match different lighting conditions enhancing realism without oversharpening. Combining this tileable fantasy turf texture with subtle ambient occlusion and light normal passes further enriches surface complexity making it a versatile and reliable asset for quick look-dev stages and detailed environment builds alike. This texture provides a stable high-fidelity solution for artists and developers seeking a rich natural grass texture with professional-grade materials and composition fidelity.

The fantasy turf texture features highly detailed grass textures with realistic PBR appearance allowing for accurate 3D preview and seamless integration into various digital environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.