Seamless 3d texture pbr 8k of compacted soil with dry mud cracks free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k of compacted soil with dry mud cracks

Texture Info

IDseamless-3d-texture-pbr-8k-of-compacted-soil-with-dry-mud-cracks
CategoryGround surface
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture of compacted soil with dry mud cracks is captured at an impressive 8K resolution, offering extraordinary detail and realism for advanced PBR workflows. The material composition reflects a natural earth substrate primarily composed of fine mineral particles compacted tightly together, forming a dense, organic base. Embedded within this matrix are subtle aggregates of crumbly soil fragments and loose patches, indicative of weathered arid ground. The surface finish presents a naturally rough, matte appearance with no metallic or polished elements, highlighting the soil’s dry, fractured state. Pigment layers derived from iron oxides and organic matter produce a muted brown color palette, while the cracked mud fissures add depth and complexity to the texture’s micro-variations, enhancing the photorealistic effect.

In terms of PBR channel representation, the BaseColor/Albedo map captures the nuanced earth tones and subtle color shifts due to soil composition and dry mud cracks. The Normal map accurately conveys the uneven topology of the cracked ground, emphasizing the sharp edges and crevices formed by natural desiccation. Roughness values are carefully tuned to reflect the matte, non-reflective nature of compacted soil, with slight variations where loose soil particles create more diffuse reflections. The Metallic channel is intentionally left at zero, consistent with organic soil materials. Ambient Occlusion enhances shadowing within the cracks and crevices, providing depth without harsh lighting, while the Height/Displacement map enables realistic surface relief for improved parallax effects in real-time engines.

This texture is fully seamless, making it ideal for large-scale terrain surfaces in Blender, Unreal Engine, and Unity projects. Its neutral lighting setup, free of shadows or logos, ensures easy integration and consistent results across diverse digital environments. For practical use, adjusting the UV scale to match real-world proportions can maximize realism, while fine-tuning roughness values allows customization of surface reflectivity to suit various environmental conditions. This high-resolution, Unreal Blender ready 3D texture is perfect for creating authentic dry, cracked earth surfaces in architectural visualizations, game environments, and simulation renders where natural ground detail is paramount.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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