Seamless 3d texture pbr 8k dry sand ground surface with fine sand and mineral deposits free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k dry sand ground surface with fine sand and mineral deposits

Texture Info

IDseamless-3d-texture-pbr-8k-dry-sand-ground-surface-with-fine-sand-and-mineral-deposits
CategoryGround surface
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This dry sand seamless PBR 8K ground texture captures the intricate details of a natural sandy surface composed primarily of fine sand grains interspersed with subtle mineral deposits. The base substrate reflects a dry, chalky soil matrix with a granular composition formed by weathered silicates and mineral particles, bound loosely by natural oxides and organic residues. The surface finish is matte and dusty, showcasing slight porosity and the natural variation typical of arid desert or beach environments, where mineral granules create faintly contrasting patches. This realistic sandy terrain texture emphasizes the delicate interplay between fine sand and mineral inclusions, resulting in a complex surface that avoids uniformity and repetition when tiled seamlessly.

In the PBR workflow, the BaseColor (Albedo) channel presents a muted palette of warm beige and pale ochre tones, representing the dry sand and mineral hues without artificial saturation. The Normal map enhances the perception of granular relief, capturing the delicate bumps and subtle crevices between sand grains and mineral clusters, while the Roughness channel reflects the surface’s naturally dusty and matte finish, with moderately high roughness values to diffuse reflections realistically. The Metallic map remains near zero, consistent with the non-metallic composition of sand and minerals. Ambient Occlusion adds depth by accentuating shadowed crevices and granular overlaps, and the Height/Displacement map offers fine-scale elevation changes that give the surface genuine three-dimensionality when used with parallax or displacement techniques.

Rendered at an ultra-high 8K resolution, this texture is optimized for use in modern 3D software pipelines and is fully compatible with Blender, Unreal Engine, and Unity. Its seamless tiling ensures that large terrain surfaces can be covered without visible repetition, making it ideal for creating photorealistic desert floors, beaches, or arid landscape environments. To maximize realism, it is recommended to adjust the UV scale carefully to balance detail density and coverage, and to fine-tune roughness values in your shader to match specific lighting conditions or weathering effects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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