Gravel Ground Gravel — Gravel Pathway Path Path Stones Ground — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Gravel Ground Gravel — Gravel Pathway Path Path Stones Ground — PBR seamless 3D texture

IDgravel-ground-01-gravel-pathway-path-stones-ground-sidewalk
Ground surface
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless PBR 3D texture represents a realistic gravel ground surface primarily composed of natural mineral aggregates and small stones bound together by organic and inorganic materials typical of rural and farm pathways. The texture captures the complex interplay of rough weathered gravel and compacted soil layers exhibiting moderate porosity with subtle variations in grain size and orientation. The surface finish reflects a naturally worn outdoor terrain with slight surface irregularities and matte unpolished stones that have been exposed to the elements. Coloration arises from a blend of earth-tone pigments and mineral oxides effectively recreating the muted browns grays and occasional reddish hues found in real gravel paths and sidewalks.

In the PBR workflow these material characteristics translate effectively across the provided texture maps. The Albedo (BaseColor) channel delivers the nuanced coloration and diffuse reflectance of the gravel and soil while the Normal map encodes fine surface details such as stone edges and subtle indentations enhancing depth perception without extra geometry. Roughness values vary naturally capturing the contrast between smooth weathered stones and the coarser matte soil matrix. The Metallic channel is minimal or null consistent with non-metallic natural materials. Ambient Occlusion emphasizes shadowing in crevices and between clustered stones enhancing realism in both real-time and offline renderers. Finally the Height map supports subtle displacement or parallax effects accurately conveying terrain unevenness across pathways and rural grounds.

Provided in pristine 4K resolution with an optional 8K upgrade this tileable gravel ground texture is optimized for modern pipelines ensuring balanced detail and high performance across diverse digital content creation tools and game engines such as Blender Unreal Engine and Unity. The texture supports the metal/roughness workflow and includes calibrated maps for consistent shading results under various lighting conditions facilitating seamless integration into both outdoor natural environments and designed rural or farm settings. For best results adjusting the UV scale to match real-world path dimensions and fine-tuning roughness can enhance visual authenticity on sidewalks or gravel pathways while height map parallax can add convincing depth in close-up renders.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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