Seamless 3d texture pbr 8k of sandy beach sand with salt flats and dry soil patches free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k of sandy beach sand with salt flats and dry soil patches

Texture Info

IDseamless-3d-texture-pbr-8k-of-sandy-beach-sand-with-salt-flats-and-dry-soil-patches
CategoryGround surface
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture at an impressive 8K resolution captures the intricate details of a sandy beach environment combined with distinctive salt flats and dry soil patches, creating a truly authentic coastal terrain appearance. The base substrate consists primarily of fine mineral grains typical of beach sand, interspersed with crystalline salt deposits and compacted, weathered soil aggregates. These materials display a natural variation in porosity and grain orientation, resulting in powdery, crumbly textures alongside firmer, slightly cracked dry patches. The surface finish is matte and unpolished, showcasing the natural roughness of saline coastal ground without any artificial gloss or metallic sheen.

In the PBR workflow, this texture excels by clearly defining each material property across multiple channels. The BaseColor/Albedo map presents a nuanced palette of warm sandy beige tones blended with pale white salt crystals and muted earth colors from the dry soil patches. The Normal map emphasizes the subtle unevenness of the terrain, highlighting granular sand grains and cracked soil surfaces. Roughness values are carefully balanced to reflect the dry, coarse feel of the sand and soil, while the Metallic channel remains near zero to accurately represent non-metallic natural materials. Ambient Occlusion enhances the depth perception around small crevices and salt ridges, and Height/Displacement maps provide realistic surface relief ideal for parallax or tessellation effects.

Designed for seamless tiling with neutral lighting and no shadows or text overlays, this photorealistic PBR texture is ready for immediate use in popular 3D engines such as Unreal Engine, Blender, and Unity. Its high resolution ensures crisp detail even on large-scale surfaces, making it perfect for realistic beach sand ground, salt flat landscapes, or dry coastal environments in architectural visualizations, games, and simulations. For optimal results, adjusting the UV scale to a finer resolution can enhance the perception of sand granularity, while tuning roughness values slightly higher can better simulate dry, sunbaked soil conditions under varied lighting scenarios.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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