This seamless 3D texture presents an ultra-high-definition 8K resolution portrayal of dry cracked mud, meticulously crafted to replicate the natural complexity of arid earth surfaces. The base substrate mimics weathered mineral-rich soil, composed primarily of fine silicate particles and organic matter compacted over prolonged periods of dryness. This cracked mud ground surface exhibits characteristic fissures and fractures formed by desiccation, with subtle soil crumbs and dust particles dispersed across its expanse. The texture’s porosity and weathering effects are evident through micro-variations in grain size and the rough, brittle finish typical of drought-affected terrains. Colorants are faithfully represented through layers of oxide pigments and natural earth tones, contributing to the authentic muted browns and tans visible in the BaseColor/Albedo channel.
In the context of PBR workflows, the texture excels by incorporating detailed Normal maps that emphasize the depth and relief of earth cracks and fissures, while the Roughness channel balances matte and semi-glossy areas to simulate the dry, slightly reflective qualities of parched soil. The Metallic map remains neutral, as this organic surface lacks metallic elements, whereas the Ambient Occlusion map enhances shadowing within crevices to boost overall realism. Height and Displacement maps capture the fractured topology, enabling precise terrain deformation in 3D engines. This dry cracked mud texture is fully optimized for seamless tiling, ensuring no visible repetition when applied to large terrains in Blender, Unreal Engine, or Unity environments.
Designed with versatility in mind, this PBR 3D texture is ideal for creating convincing desert scenes, arid landscapes, drought-affected grounds, and other natural dry earth settings in games, films, or simulations. Its neutral lighting setup guarantees compatibility across various rendering pipelines, allowing artists to easily integrate it without additional adjustments. For optimal results, it is recommended to adjust UV scale carefully to prevent overly repetitive patterns and to fine-tune roughness values slightly higher in engine shaders to maintain the dry, matte appearance under different lighting conditions. The texture’s high resolution and precise material composition make it a valuable asset for achieving photorealistic terrain surfaces in any 3D project.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
