Detailed Leather Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Detailed Leather Seamless Texture

IDdetailed-leather-seamless-texture
Leather
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Detailed Leather Seamless Texture offers an exceptionally high-quality tileable leather surface designed to replicate the complex organic composition of genuine leather materials. This texture captures the natural arrangement of leather’s fibrous collagen matrix bound together by proteinaceous adhesives that provide its characteristic strength and flexibility. The surface finish emulates finely grained slightly worn leather with subtle variations in porosity and weathering illustrating realistic creases natural grain orientation and slight color shifts from natural dyes and pigmentation. These organic nuances are carefully represented across PBR channels: the BaseColor/Albedo reveals rich warm browns with subtle pigment variations; the Normal map defines fine grain and creases for convincing surface detail; Roughness controls the semi-matte finish typical of aged leather avoiding overly glossy or flat reflections; Metallic remains near zero to reflect the non-metallic nature of leather; Ambient Occlusion adds depth to crevices and folds enhancing realism; and Height/Displacement subtly emphasizes surface relief without exaggerated distortion.

Rendered in ultra-high resolution up to 8K this seamless detailed leather texture preserves clarity and cohesion even when applied over large UV islands making it ideal for use in modern 3D pipelines. Whether integrated into Blender Unreal Engine or Unity the texture delivers predictable repeatable results with minimal artifacts—an advantage over many auto-generated leather textures that often suffer from repetitive patterns or blurring. Its seamless tiling ensures that the material can be effortlessly repeated across large surfaces without visible seams supporting cinematic renders real-time scenes level dressing and detailed material studies alike. The texture’s organic yet consistent composition makes it a versatile asset for creating authentic leather surfaces in gaming film and visualization projects.

For optimal results consider adjusting the UV scale to maintain a natural grain size relative to your model ensuring the leather appearance remains believable at any viewing distance. Additionally fine-tune the roughness map to balance surface reflectivity—slightly lowering roughness can simulate polished or well-worn leather while increasing it yields a softer more matte finish. Combining this texture with a light ambient occlusion pass and a subtle normal map enhances surface breakup and depth without overwhelming the material’s natural look. This detailed leather seamless texture is a valuable addition to any material library engineered for clarity stability and extensive compatibility across leading rendering platforms.

The AI-generated tileable detailed leather seamless texture offers a highly detailed leather seamless texture with consistent PBR appearance and a 3D preview for accurate material visualization.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.