Dirty Synthetic Leather Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Dirty Synthetic Leather Texture Seamless

Texture Info

IDdirty-synthetic-leather-texture-seamless
CategoryLeather
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This dirty synthetic leather texture seamless high resolution up to 8ktexture offers an exceptionally detailed polymer-based surface engineered to replicate the authentic appearance and tactile feel of worn, weathered synthetic leather. The core material is a polymer matrix, typically reinforced with fabric fibers to enhance durability and maintain flexibility, which is clearly visible through the subtle grain orientation and porosity present in the texture. The surface finish exhibits a slightly distressed matte quality, characterized by faint abrasions, grime, and natural signs of wear caused by environmental exposure over time. Embedded pigments within the synthetic polymer create muted earthy tones, punctuated by darker stains and subtle faded highlights that convincingly simulate accumulated dirt and material aging, resulting in a realistic, tactile surface that conveys depth and complexity.

In terms of physically based rendering (PBR), this seamless dirty synthetic leather texture seamless high resolution up to 8k delivers comprehensive maps designed to enhance realism across rendering platforms. The BaseColor/Albedo map captures nuanced color fluctuations that emphasize the texture’s weathered character, while the Normal map defines delicate grain patterns and micro-imperfections, adding tactile detail without overwhelming the surface intricacies. The Roughness channel balances the matte finish by reducing glossy reflections, maintaining believable material behavior under diverse lighting conditions. Metallic values remain low, reflecting the polymeric, non-metallic nature of the substrate. Additionally, the Ambient Occlusion map enriches shadowed crevices and worn areas, boosting depth perception, and the Height/Displacement map introduces gentle surface relief, perfect for adding micro-geometry enhancements in rendering engines.

This tileable dirty synthetic leather texture seamless high resolution up to 8k is optimized for flawless seamless tiling, ensuring large surface coverage without visible repetition or seams—ideal for use in Blender, Unreal Engine, and Unity projects. For enhanced realism, adjusting the UV scale to minimize pattern repetition and fine-tuning the roughness channel within shader settings can significantly improve the worn, dusty appearance, preserving the texture’s natural noise without oversharpening. This texture is an indispensable resource for artists and developers aiming to achieve authentic leather textures with high fidelity, detailed 3D preview capabilities, and versatile applications in AI texture workflows and realistic environment art.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.