Seamless Fabric Leather 02 by Texture Haven – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Fabric Leather 02 by Texture Haven – PBR 3D Texture (8K ready)

IDfabric-leather-02-by-texture-haven-pbr-seamless-8k
Leather
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Fabric Leather 02 by Texture Haven is a meticulously crafted high-quality PBR 3D texture designed to authentically represent a sophisticated blend of organic leather and woven fabric materials. At its core this texture simulates a durable leather base substrate interlaced with fine textile fibers producing a composite surface that balances smooth polished leather areas with the subtle grain and intricate weave pattern of fabric. The leather exhibits a softly worn matte finish with natural imperfections and gentle weathering that add character without overwhelming the surface. Meanwhile the fabric components show a clear fiber orientation and slight porosity capturing the delicate interplay of light and shadow that naturally occurs between these two distinct yet harmoniously combined materials. Pigments and dyes enrich the base color with warm charred tones enhancing the texture’s depth and realism across various lighting environments.

This texture pack includes expertly authored PBR maps that translate these material characteristics into physically accurate rendering channels. The Base Color (Albedo) map delivers rich nuanced hues of the leather-fabric blend without baked-in lighting preserving flexibility for different scene illuminations. The Normal map captures the fine surface relief emphasizing the woven fiber orientation alongside the soft leather grain to provide enhanced micro-detail and realistic shading. Roughness variations distinguish the semi-matte smoothness of the leather from the slightly rougher fabric weave while the Ambient Occlusion map adds subtle shading in crevices and folds grounding the texture visually. Height and displacement maps emphasize the layered topology of the composite surface enabling parallax effects that convincingly simulate tactile dimensionality. Consistent with natural materials the texture is strictly non-metallic.

Optimized for modern rendering workflows this seamless fabric leather texture supports resolutions up to 8K ensuring crisp detail and scalability for large surfaces such as upholstery garments or accessories. It integrates seamlessly with popular engines including Blender Unreal Engine and Unity. In Blender the Principled BSDF shader allows for straightforward setup by connecting the maps to their respective inputs; in Unreal Engine Base Color Roughness Normal and Ambient Occlusion slots receive the corresponding textures; in Unity’s URP and HDRP pipelines the Lit shader handles these maps for accurate visual results. For best consistency import the Base Color as sRGB while all data-driven maps (Normal Roughness AO Height) should be loaded as Non-Color textures. A practical tip is to adjust UV scale to minimize repetition and combine the Normal map with height or parallax mapping to elevate surface realism.

Licensed under public domain this texture is free for personal and commercial use making it a versatile asset for artists and developers seeking a realistic seamless fabric leather material. The careful balance of organic detail and optimized PBR properties ensures consistent shading high-resolution detail and realistic rendering across multiple engines and platforms meeting the demands of sophisticated 3D projects requiring a natural yet refined tactile surface.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.