This high resolution synthetic leather texture seamless high resolution up to 8ktexture is expertly designed to replicate the sophisticated appearance and tactile quality of synthetic leather materials. It emulates a polymer-based substrate typically composed of polyurethane or PVC layers carefully bonded to a fabric or fiber backing, resulting in a durable yet flexible surface. The texture captures the characteristic fine grain and subtle pores inherent to synthetic leather with exceptional precision, revealing slight embossing and fiber orientation that contribute to its authentic feel. The surface finish balances a soft matte sheen with gentle highlights, simulating a lightly polished look that reflects natural wear and subtle reflectivity. Uniform coloration is achieved through pigments and dyes embedded within the base layers, while controlled noise and aging effects add natural imperfections, enhancing realism across various lighting conditions.
This tileable high resolution synthetic leather texture seamless high resolution up to 8k offers comprehensive PBR channel support optimized for realistic material representation in 3D workflows. The BaseColor or Albedo map provides detailed color variation without baked-in lighting, ensuring flexibility for different scenes. Normal maps capture the intricate grain and embossing details, adding depth and tactile complexity to the surface. Roughness maps allow precise control over surface reflectivity, enabling users to simulate the typical slightly glossy or worn finish of synthetic leather. Metallic maps remain minimal to reflect the non-metallic nature of the material, while Ambient Occlusion maps enhance shadowing in creases and grain recesses. Height or displacement maps contribute subtle surface relief, ideal for parallax and close-up renders. With resolutions up to 8K, this seamless texture supports large-scale applications without visible seams or pixelation, making it perfect for cinematic renders, real-time environments, and detailed level dressing in Blender, Unity, and Unreal Engine.
Designed for seamless integration into modern 3D pipelines, this ai texture high resolution synthetic leather texture seamless high resolution up to 8k accelerates workflow efficiency by providing ready-to-use maps compatible across multiple platforms. For best results, maintaining consistent UV layouts and matching texel density when applying the texture is recommended to prevent stretching or distortion. Adjusting roughness values can further customize the finish, allowing transitions from newer, shinier synthetic leather surfaces to more weathered, matte appearances. Incorporating this high resolution synthetic leather texture seamless high resolution up to 8k into your material library ensures both visual authenticity and practical versatility, empowering artists and developers to achieve high-quality leather textures with ease.
The included 3D preview showcases the ai-generated high resolution synthetic leather texture seamless high resolution up to 8k in realistic lighting conditions, demonstrating fine grain details and sophisticated PBR material properties that bring virtual leather surfaces to life in advanced material compositions and rendering workflows.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
