This natural synthetic leather texture seamless high resolution up to 8k is expertly designed to replicate the complex characteristics of premium synthetic leather materials. Crafted primarily from a polymer base substrate, it simulates the fine grain structure and subtle fibrous layers typical of industrially manufactured synthetic leather. The surface exhibits a balanced semi-matte sheen, achieved through microscopic embossing combined with controlled pigmentation that mimics natural dye penetration and oxide layer effects. Variations in porosity and grain orientation are carefully rendered to create a tactile depth that enhances realism while maintaining a smooth finish. Subtle surface irregularities imply the presence of adhesives and binders, contributing to a durable, weather-resistant quality that performs well in both indoor and outdoor environments.
In physically based rendering (PBR) workflows, this tileable natural synthetic leather texture seamless high resolution up to 8k excels by providing precise channel separation for enhanced realism. The BaseColor (Albedo) channel captures nuanced pigment distribution and natural color variations, avoiding flatness and preserving subtle tonal shifts. The Normal map emphasizes micro-embossed grain and fiber orientation, delivering convincing tactile relief that interacts authentically with light. Roughness is calibrated to simulate the semi-glossy finish typical of synthetic leather, balancing light reflection and diffuse scattering without excessive shine. The Metallic channel remains minimal, reflecting synthetic leather’s non-metallic nature, while Ambient Occlusion adds depth to creases and folds. Height and Displacement maps introduce additional surface detail, enabling realistic parallax effects in 3D applications such as Blender, Unreal Engine, and Unity.
Fully optimized for seamless tiling and high-resolution workflows up to 8192x8192 pixels, this AI-generated natural synthetic leather texture seamless high resolution up to 8k is ideal for architectural visualization, game development, product mockups, and interior staging. It allows designers to cover large surfaces without visible repetition or detail loss. For optimal results, adjusting the UV scale is recommended to maintain a natural grain size relative to the scene’s context, while fine-tuning roughness values according to the lighting setup ensures the material remains visually grounded and coherent. This meticulously crafted texture combines crisp detail with controlled noise, delivering a believable and versatile synthetic leather material for a wide range of digital projects.
The seamless natural synthetic leather texture in high resolution up to 8k offers a highly detailed AI-generated leather texture with realistic PBR appearance, allowing for accurate 3D preview and enhanced material fidelity.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
