Shiny Cowhide Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Shiny Cowhide Texture Seamless

Texture Info

IDshiny-cowhide-texture-seamless
CategoryLeather
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The shiny cowhide texture seamless high resolution up to 8ktexture is a premium organic leather material expertly crafted to replicate the authentic appearance and tactile feel of natural cowhide. Its base substrate consists of dense, fibrous animal hide, naturally porous and rich in texture, which significantly influences how light interacts with the surface. This texture features a polished finish that accentuates the subtle interplay of light across the fine grain and smooth sheen, delivering a warm and realistic surface. The coloration is achieved through natural tanning processes and pigments, producing warm earthy tones with subtle variations and darker flecks that enhance the texture’s lifelike quality. The grain orientation is carefully preserved to maintain the anisotropic characteristics of genuine cowhide, while the surface finish balances a gentle glossiness, offering shiny highlights without appearing artificial or overly reflective.*

Each PBR channel in this tileable shiny cowhide texture seamless high resolution up to 8k contributes to its material accuracy and depth. The BaseColor/Albedo map captures the nuanced warm hues and pigment depth that define natural leather, while the Normal map provides detailed grain patterns and fine wrinkles, enhancing surface dimensionality. The Roughness map governs the polished surface’s subtle reflectivity, allowing highlights to shimmer realistically yet maintaining the leather’s matte undertones. The Metallic channel is minimal, reflecting cowhide’s organic nature with almost no metallic properties. Ambient Occlusion adds depth by accentuating crevices and fiber intersections, and the Height/Displacement map simulates the natural undulations and raised grain, enriching tactile realism and enabling advanced parallax effects in real-time rendering.*

Optimized for high-fidelity workflows, this ai texture shiny cowhide texture seamless high resolution up to 8k is fully compatible with leading 3D software such as Blender, Unreal Engine, and Unity. The impressive 8K resolution ensures exceptional clarity and consistent quality, preserving every fiber and glossy highlight whether viewed up close or at scale. For practical application, adjusting the UV scale is recommended to balance detail density and natural repetition—scaling down enhances the intricate grain and polished sheen for close-up shots, while scaling up maintains a smooth, continuous leather surface across larger areas. Additionally, fine-tuning the roughness map allows precise control over the material’s reflectivity, maximizing the natural finish without compromising authenticity. This seamless shiny cowhide texture offers a detailed 3D preview, enabling precise material evaluation for realistic leather textures in any project.*

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.