Shiny Suede Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Shiny Suede Texture Seamless

Texture Info

IDshiny-suede-texture-seamless
CategoryLeather
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Shiny Suede Texture Seamless high resolution up to 8k is a meticulously crafted AI texture designed to replicate the distinct characteristics of suede leather with a subtly reflective surface finish. This texture simulates the organic fibrous nature of suede, where densely packed fine fibers create a soft, velvety feel with a slight sheen. The base material emulates a polymer-organic hybrid substrate typical of leather, combining natural collagen fibers with synthetic binders to enhance durability and consistency. The texture’s grain orientation captures the directional nap of suede, featuring micro-scale fiber clusters and gentle surface variations that contribute to its tactile realism. Weathering effects are minimal, maintaining a fresh, polished appearance while preserving natural porosity and softness. Colorants are represented through diffuse pigments that produce warm, muted tones, complemented by subtle oxide layers that add depth and authenticity to the surface color. This complex material composition is conveyed faithfully across PBR channels, with the BaseColor channel showcasing rich suede hues and delicate fiber shading, the Normal map emphasizing micro-detail and fiber orientation for realistic light interaction, the Roughness map balancing the shiny yet soft surface reflectivity, and the Ambient Occlusion channel enhancing crevices and fiber overlaps to add depth. The Metallic channel is kept minimal to zero, consistent with non-metallic leather, while the Height/Displacement map provides fine surface relief for enhanced 3D realism in close-up views.

With an ultra-high resolution of up to 8k, this tileable shiny suede texture seamless high resolution up to 8k is optimized for modern 3D pipelines, ensuring exceptional clarity and cohesion even on large UV islands. It integrates effortlessly into Blender, Unity, and Unreal Engine environments, requiring minimal setup to achieve production-ready results. The texture is ideal for a range of applications including quick look development, environment art, architectural visualization, and concept prototyping where authentic leather materials are essential. A practical tip for best results is to adjust the UV scale carefully to avoid repetitive patterns and to fine-tune the Roughness channel for balancing the suede’s characteristic soft shine without introducing excessive gloss. Combining this texture with subtle ambient occlusion and a light normal pass can further enhance surface breakup, enriching the tactile appeal without oversharpening.

The AI-generated shiny suede texture seamless high resolution up to 8k offers a realistic leather textures appearance with detailed 3D preview capabilities, ensuring high-quality seamless shiny suede texture seamless high resolution up to 8k for advanced PBR material workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.