This worn cowhide texture seamless high resolution up to 8ktexture is a finely crafted digital material designed to authentically replicate the natural characteristics of aged cowhide leather. The base substrate consists of organic fibrous collagen fibers, whose grain orientation and porosity are captured in high detail. Weathering effects such as subtle creases, surface scuffs, and gentle wear marks contribute to the texture’s realistic appearance, emphasizing its tactile quality. The finish mimics a lightly polished yet rugged leather surface, where natural oils and pigments create rich earth tones with organic variations in hue and subtle tonal depth. These colorants simulate the uneven pigmentation typical of well-worn cowhide, enhancing the sense of an authentic, porous, and fibrous material that balances softness with durability.
In physically based rendering workflows, this tileable worn cowhide texture seamless high resolution up to 8k integrates multiple optimized channels to deliver a convincing material response. The BaseColor or Albedo map presents natural color shifts and pigment depth, faithfully representing the leather’s rich tonal range. The Normal map captures the complex grain structure and delicate surface irregularities formed by natural aging and abrasion. The Roughness channel is carefully calibrated to provide a semi-matte finish with variable glossiness, reflecting areas where the leather has been smoothed or distressed. Metallic values remain negligible, accurately reflecting the organic, non-metallic nature of cowhide. Ambient Occlusion enhances depth perception in folds and crevices, while the Height or Displacement map encodes subtle surface relief for enhanced tactile realism, supporting parallax effects and microgeometry refinement in close-up renders.
Optimized for modern asset pipelines, this ai texture worn cowhide texture seamless high resolution up to 8k is fully compatible with major 3D software such as Blender, Unreal Engine, and Unity. Its exceptional 8k resolution ensures uncompromised clarity and detail even on expansive UV islands, supporting seamless tiling without visible repetition or artifacts. For best results, it is recommended to maintain consistent UV scaling across leather surfaces and fine-tune the roughness channel according to specific lighting environments. This approach ensures the worn cowhide surface interacts naturally with light, preserving its characteristic tactile and visual authenticity. A real-time 3D preview enables precise material evaluation, making this leather texture an excellent choice for architectural visualization, game environments, product mockups, and interior staging projects demanding high-quality, realistic leather materials.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
