Clean Green Marble Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Clean Green Marble Texture Seamless

Texture Info

IDclean-green-marble-texture-seamless
CategoryMarble
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This clean green marble texture seamless high resolution up to 8ktexture captures the refined beauty of a natural metamorphic rock formed primarily from recrystallized calcite and dolomite minerals. Its base substrate consists of fine-grained mineral crystals tightly interlocked with minimal porosity, which contributes to the stone’s durability and resistance to weathering. The rich green hues arise from a subtle blend of mineral impurities and organic pigments naturally infused throughout the marble, creating a vibrant yet elegant color palette. Polished to a smooth, glossy finish, the surface gently reflects light while revealing delicate veining and tonal variations that enhance the texture’s realism and depth.

In terms of PBR materials, this tileable clean green marble texture seamless high resolution up to 8k excels in conveying natural stone characteristics across all essential channels. The BaseColor (Albedo) channel showcases the vivid green marble tones with intricate vein detail, while the Normal map simulates the fine undulations and micro-reliefs typical of polished marble surfaces. The Roughness channel is calibrated to a low-to-medium range, balancing the polished sheen without introducing an unnatural glossiness, preserving the marble’s authentic tactile quality. The Metallic channel remains at zero, reflecting marble’s inherently non-metallic nature. Ambient Occlusion enhances shadowed crevices and vein intersections, adding dimensionality and solidity, and the Height/Displacement channel subtly replicates surface irregularities to improve parallax effects and realistic light interaction in 3D engines.

Designed with seamless tiling and high resolution up to 8k, this ai texture clean green marble texture seamless high resolution up to 8k is fully compatible with major 3D platforms such as Blender, Unreal Engine, and Unity, ensuring crisp detail even at close camera distances. Its fine grain orientation and minimal porosity contribute to a cohesive surface appearance across large UV islands, avoiding repetitive patterns or artifacts. For optimal usage, it is recommended to carefully adjust the UV scale to maintain natural proportions of the marble veining. Additionally, pairing the texture with a subtle ambient occlusion pass and fine-tuning the roughness values can enhance visual depth and surface complexity while retaining the material’s polished elegance.

This seamless clean green marble texture offers a seamless high resolution up to 8k with detailed marble textures and a realistic 3D preview for accurate PBR material representation.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.