Coarse Black Marble Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Coarse Black Marble Texture Seamless

Texture Info

IDcoarse-black-marble-texture-seamless
CategoryMarble
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The coarse black marble texture seamless high resolution up to 8k is a sophisticated digital material designed to replicate the natural complexity of marble stone at an exceptional level of detail. This texture portrays a base substrate composed primarily of crystalline calcite minerals, interspersed with coarse grain orientation that reflects the natural veining and granular structure typical of black marble. The surface finish suggests a honed or lightly polished look, balancing a matte appearance with subtle sheen that highlights the intricate mineral aggregates. Organic binders and natural oxide pigments contribute to the deep, rich black coloration, while subtle variations in porosity and weathering effects introduce realistic imperfections that enhance visual authenticity. These physical characteristics translate into a seamless pattern that scales elegantly across large surfaces without visible repetition, making it ideal for architectural visualization, environment art, and concept prototyping where material fidelity is critical.

In terms of PBR (Physically Based Rendering) channels, the base color or albedo map captures the nuanced dark tones and mineral speckles that define this coarse black marble texture seamless high resolution up to 8k. The normal map encodes the subtle surface relief of the marble’s grain and veining, providing depth and tactile realism under dynamic lighting conditions. Roughness maps reflect the interplay between polished and matte areas, controlling light scatter to simulate the natural variation in surface finish, while the metallic channel remains minimal or null, consistent with non-metallic stone materials. Ambient occlusion enhances shadowing within crevices and grain boundaries, adding depth and contrast, and the height or displacement map allows for accurate surface undulations, essential for close-up renders and parallax effects in real-time engines.

This tileable coarse black marble texture seamless high resolution up to 8k is optimized for seamless integration into major 3D software such as Blender, Unity, and Unreal Engine, requiring minimal setup to achieve photorealistic results. The texture’s high resolution ensures crisp detail even on large-scale surfaces, making it perfect for projects demanding high visual fidelity. For best results, it is recommended to maintain consistent texel density across assets and carefully adjust UV scaling to prevent pattern distortion. Additionally, fine-tuning the roughness value can help replicate the subtle reflectivity variations inherent in natural marble, enhancing realism in both static renders and interactive environments.

Overall, this AI-generated coarse black marble texture seamless high resolution up to 8k offers a powerful tool for artists and designers seeking to incorporate authentic marble surfaces into their work. Its balance of crisp detail, controlled noise, and natural variation provides a believable and versatile material suitable for a wide range of contemporary digital applications, from quick look development to final architectural presentations and immersive 3D previews.

The ai texture coarse black marble texture seamless high resolution up to 8k offers a highly detailed and realistic PBR appearance, showcasing a seamless coarse black marble texture seamless high resolution up to 8k that enhances various marble textures with exceptional clarity and depth.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.