Detailed Green Marble Texture Seamless free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Detailed Green Marble Texture Seamless

IDdetailed-green-marble-texture-seamless
Marble
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This detailed green marble texture seamless high resolution up to 8k is meticulously crafted to capture the authentic mineral composition and natural complexity of genuine marble surfaces. The base substrate consists predominantly of calcite minerals providing a solid crystalline foundation that defines the texture's dense low-porosity character. Fine crystalline aggregates are oriented in intricate grain patterns lending the polished stone finish its distinctive smoothness and subtle reflective qualities. Variations in green hues arise naturally from pigments and oxide layers embedded within the stone infusing the surface with depth and realism. Slight weathering effects have been carefully integrated to avoid an overly pristine look enhancing the texture’s visual authenticity while maintaining the elegance typical of high-quality marble.*

The texture excels across all essential physically based rendering (PBR) channels to ensure a lifelike appearance in digital environments. The BaseColor/Albedo map showcases the vivid green tones and complex veining patterns with exceptional clarity while the Normal map conveys the delicate surface undulations and reflective nuances characteristic of polished marble. Roughness values are finely calibrated to replicate the stone’s semi-gloss finish—smooth with subtle variations to prevent an artificial flatness. The Metallic channel remains minimal reflecting marble’s non-metallic nature. Ambient Occlusion enhances shadows within the veining and crevices adding depth and contrast and the Height/Displacement map provides realistic surface relief enabling accurate parallax and shadowing effects in 3D applications. This comprehensive layering supports seamless integration into Blender Unity and Unreal Engine workflows with up to 8k resolution ensuring outstanding detail fidelity even on expansive surfaces.*

Ideal for architectural visualization game design product mockups and interior staging this tileable detailed green marble texture seamless high resolution up to 8k allows for flawless coverage without visible seams or pattern distortion. When applying this AI-generated marble texture it is recommended to maintain consistent UV scale and texel density across models to preserve the integrity of the intricate veining and grain orientation. Additionally fine-tuning the roughness parameter within your shader will help adjust the marble’s reflectivity to suit diverse lighting scenarios or artistic preferences enhancing the natural and convincing appearance of your scenes. This texture combines high resolution realistic material composition and a detailed 3D preview to deliver a premium marble surface experience for demanding 3D environments.*

This AI-generated seamless detailed green marble texture offers a high-resolution up to 8ktexture providing realistic marble textures with intricate veining and a polished surface ideal for PBR applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.