Fine Black Marble Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Fine Black Marble Texture Seamless

Texture Info

IDfine-black-marble-texture-seamless
CategoryMarble
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Fine Black Marble Texture Seamless high resolution up to 8ktexture is crafted to replicate the natural elegance and complexity of premium marble surfaces with exceptional detail and clarity. This AI-generated texture features a meticulously detailed black marble base substrate, characterized by dense mineral composition and intricate grain orientation that creates subtle veining and depth. The fine crystalline structure is accentuated by a polished surface finish that reflects light softly, mimicking the smooth, glossy appearance typical of high-end marble slabs. Pigments and oxide layers contribute to the rich black coloration with varying hues and natural imperfections, while fine aggregates within the stone matrix add visual complexity without compromising uniformity. Porosity is minimal, reflecting marble’s naturally low absorption and enhancing the texture’s suitability for photorealistic rendering in architectural visualization and concept prototyping workflows.

In terms of PBR channels, this tileable fine black marble texture seamless high resolution up to 8k excels at providing realistic material data for 3D applications. The BaseColor/Albedo map captures the deep black tones with soft white and grey veining, while the Normal map conveys the subtle surface undulations and micro-relief of the polished stone. The Roughness channel balances a low-to-moderate gloss finish, enabling believable light reflections without excessive shine. Metallic values remain near zero, consistent with non-metallic stone surfaces, and the Ambient Occlusion map enhances shadowing in crevices for added depth. Height/Displacement data is finely tuned to replicate natural surface irregularities without causing distortion, making it ideal for use in Blender, Unity, and Unreal Engine projects where high-resolution detail and seamless tiling up to 8k resolution are paramount.

This seamless fine black marble texture high resolution up to 8k is designed to accelerate workflows by providing predictable, repeatable results across vast surfaces without visible seams or artifacts. For optimal visual fidelity, it is recommended to maintain consistent texel density and uniform UV layouts to avoid stretching or distortion. Adjusting the roughness channel slightly can help tailor the surface reflectivity to match specific lighting conditions or desired finish levels, from matte to highly polished. Whether used for quick look development, environment art, or detailed architectural renders, this AI texture offers a versatile, high-quality solution that seamlessly integrates into modern 3D pipelines, ensuring your marble materials appear both natural and refined in every scene.

The seamless fine black marble texture offers a seamless high resolution up to 8k with AI-enhanced detail, providing realistic marble textures and a 3D preview that highlights its precise PBR appearance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.