The dirty black marble texture seamless high resolution up to 8ktexture captures the natural complexity and elegance of marble stone with remarkable detail and realism. This AI texture dirty black marble texture seamless high resolution up to 8k is designed to mimic the mineral composition typical of marble, primarily composed of recrystallized carbonate minerals, predominantly calcite or dolomite. The subtle dirty black veining and speckling reflect natural impurities and weathering effects, lending authenticity to the surface appearance. The texture’s surface finish emulates a polished marble slab, exhibiting a smooth, reflective sheen with delicate variations in glossiness. These variations translate into the Roughness channel, where darker areas indicate glossier, more reflective surfaces, and lighter regions correspond to slightly rougher, matte finishes. The BaseColor or Albedo map presents a rich, deep black base interspersed with muted gray veins and subtle discolorations, replicating natural pigmentation and oxide layers that occur in real marble.
In terms of physical structure, the texture implies a dense, low-porosity material with fine grain orientation, typical of high-quality marble used in architectural and decorative contexts. The Normal map captures minute surface undulations and veining relief that enhance the tactile impression without introducing excessive height variations, ensuring realistic light interaction in PBR workflows. The Height or Displacement channel provides subtle elevation data to simulate the fine surface breakup and veining depth without compromising seamless tiling, ideal for large UV islands. The Ambient Occlusion channel adds depth to crevices and veins, reinforcing contrast and material cohesion, while the Metallic channel remains close to zero, reflecting marble’s non-metallic nature. This seamless dirty black marble texture seamless high resolution up to 8ktexture is optimized for modern pipelines and maintains clarity and cohesion even when applied to expansive surfaces, making it suitable for cinematic renders, level dressing, and real-time scenes.
Designed to accelerate workflows in Blender, Unity, and Unreal Engine, this tileable dirty black marble texture seamless high resolution up to 8k is ready to integrate straight out of the box. The 8K resolution ensures crisp detail retention even on large-scale models and high-density UV maps, supporting precise material studies and photorealistic visualizations. For practical use, it is recommended to combine this texture with a subtle Ambient Occlusion pass and a soft Normal map overlay to enhance surface breakup without oversharpening. When adjusting UV scale, scaling the texture to match realistic marble slab dimensions will preserve the natural veining pattern and avoid repetition artifacts, maintaining visual authenticity across your 3D projects.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
