Dirty Black Marble Texture Seamless free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Dirty Black Marble Texture Seamless

IDdirty-black-marble-texture-seamless
Marble
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless dirty black marble texture high resolution up to 8ktexture offers an exceptional digital representation of natural marble stone expertly designed to capture its inherent complexity and elegance. The base material mimics high-quality marble primarily composed of recrystallized carbonate minerals—mainly calcite and dolomite—characterized by a dense low-porosity structure with fine grain orientation. The surface exhibits subtle dirty black veining and delicate speckling reflecting natural impurities and weathering effects that lend authenticity and depth to the appearance. The polished finish emulates a refined marble slab showcasing a smooth reflective sheen interspersed with nuanced variations in glossiness that enhance realism without compromising seamless tiling. These variations are meticulously encoded in the Roughness channel where darker areas correspond to glossier more reflective sections and lighter tones reveal subtly rougher matte surfaces.*

In terms of physical and visual detail the BaseColor or Albedo map presents a rich deep black foundation accented by muted gray veins and faint discolorations replicating the natural pigmentation and oxide layers typical of real marble. The Normal map captures fine surface undulations and veining relief contributing tactile complexity and realistic light interaction crucial for physically based rendering (PBR) workflows. The Height or Displacement channel provides subtle elevation cues to simulate surface breakup and vein depth enabling enhanced dimensionality while maintaining flawless seamlessness—ideal for large UV islands in 3D models. Ambient Occlusion adds shadowing within crevices and vein recesses intensifying contrast and material cohesion while the Metallic channel remains near zero accurately reflecting marble's non-metallic nature.*

Optimized for modern 3D workflows this tileable dirty black marble texture seamless high resolution up to 8k is fully compatible with Blender Unity and Unreal Engine ensuring crisp detail retention even on expansive surfaces and high-density UV maps. Its 8K resolution supports photorealistic visualizations and precise material studies making it suitable for cinematic renders architectural visualization and real-time applications. For best results it is recommended to adjust the UV scale to match realistic marble slab dimensions preserving natural veining patterns and avoiding repetition artifacts. Additionally pairing this texture with a subtle Ambient Occlusion pass and a soft Normal map overlay can further enhance surface breakup and depth without oversharpening ensuring a visually authentic finish across diverse projects.*

This seamless dirty black marble texture offers a high resolution up to 8k providing a realistic AI texture with detailed marble textures and a 3D preview to accurately represent its PBR material properties.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.