Experience the refined beauty of this fine white marble texture seamless high resolution up to 8ktexture, expertly designed to replicate the natural elegance and intricate complexity of genuine white marble. The material’s base substrate mimics the calcium carbonate composition characteristic of authentic marble, showcasing its crystalline structure and subtle mineral veining. This texture features a polished surface finish with a smooth, glossy sheen that enhances the stone’s reflective qualities while emphasizing the delicate interplay of light and shadow across its surface. Naturally represented colorants include soft white pigments blended with faint gray undertones and subtle oxide layers, capturing the timeless aesthetic and mineral inclusions that define true marble. The texture’s balanced porosity and slight weathering effects maintain a realistic appearance without detracting from its pristine, polished look.
This ai texture fine white marble texture seamless high resolution up to 8k is fully optimized for physically based rendering (PBR) workflows, ensuring authentic material response across all essential channels. The BaseColor or Albedo channel accurately portrays clean white hues with soft, natural veining patterns, while the Normal map introduces finely detailed surface irregularities that replicate the natural grain orientation and micro-fissures typical of marble. Roughness values are carefully calibrated to reflect the polished finish, providing a subtle glossiness without excessive shine, and the Metallic channel remains minimal, consistent with marble’s non-metallic nature. Ambient Occlusion enhances depth perception in veined and crevice areas, and Height or Displacement maps deliver dimensional relief for close-up renders and parallax effects. This comprehensive channel setup guarantees seamless tiling and elegant scaling across large surfaces without visible seams or repetitive patterns.
With a stunning resolution of up to 8k, the tileable fine white marble texture seamless high resolution up to 8k is ideal for high-fidelity projects such as architectural visualization, cinematic rendering, real-time scenes, and level dressing. Compatible with leading platforms including Blender, Unreal Engine, and Unity, it supports fast iteration and effortless integration into diverse 3D workflows. For optimal results, maintain uniform UV scaling to avoid distortion of the veining pattern, and consider fine-tuning roughness values to adapt the polished surface finish to different lighting scenarios or desired material appearances. This careful attention to detail ensures that the texture remains versatile, realistic, and visually compelling across a wide range of applications.
The seamless fine white marble texture offers a high-resolution, up to 8k quality with detailed marble textures and an accurate 3D preview to ensure realistic PBR material representation.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
